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Units being transported by air units conform to the terrain
Posted: 04 Mar 2007, 13:36
by Guessmyname
The Landraider is still conforming to the terrain below it (the ridges of Battle for PlanetXVII in this case) despite being transported

Posted: 04 Mar 2007, 13:58
by FLOZi
Can be overcome next version with a combination of set UPRIGHT and setSFXOccupy()
Posted: 04 Mar 2007, 16:06
by manored
I know its pretty irealistic, but a tank dancing as he is trasported is cool...
Does that big square on the minimap is just this transport? Dont you guys think its a little too big?
Posted: 04 Mar 2007, 16:17
by Guessmyname
I know it's a bit big, but that's not the point. This bug is glaringly obvious ingame...
Posted: 04 Mar 2007, 16:45
by manored
I already say this bug happen in other mods but only then the transport ship flyed very close to terrain and over irregular terrain (like the spikly mountains of SM)
Posted: 06 Mar 2007, 05:55
by ILMTitan
Would a holdUpright fbi tag, default to 1, be overkill? I can see a lot of bugs and annoyance with having to redo scripting solutions for every unit/mod. I am fully willing to write the necessary code.
Posted: 08 Mar 2007, 03:37
by ILMTitan
Revision 3462: Added FBI tag HoldSteady, to cause transports to hold units such that their updirs are aligned.
HoldSteady defaults to 1, so you won't need to change the fbi to get the behavior. I just wanted to make sure things like guns towed by trucks in S44 could have this behavior disabled.
Posted: 08 Mar 2007, 09:10
by Forboding Angel
YOU ARE THE MAN!!! THANK YOU!!!
Posted: 09 Mar 2007, 04:34
by gamer17
what mod is this, looks cool?
Posted: 09 Mar 2007, 05:06
by jackalope
minimap icon not large enough, tbh.