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MY build que bug has gone

Posted: 01 Mar 2007, 11:51
by iamacup
i used to have that UBER ANNOYING bug where if you build a que of items just a tiny bit to big (Big varys per map per server) you couldnt interact with the game anymore

i changed my modem from a d-link modem connected to a switch to a netgear router connected to a switch, all works fine. for 2 months now i have not got the build que bug.

any thoughts?

Posted: 01 Mar 2007, 18:29
by LordMatt
Or the bug was fixed in a new release. :P

Posted: 01 Mar 2007, 20:29
by iamacup
no there has been no new release

this is still a bug

i can prove it by pluging in my old modem. (i checked)

Posted: 01 Mar 2007, 21:19
by tombom
It's a known bug and it's been in mantis for at least 6 months now.

Something to do with Spring starting to send malformed UDP packets when a build queue goes over something like 45-50 items.

Posted: 01 Mar 2007, 21:54
by manored
I know this is a little off topic, but anyone else ever had a problem with lv1 vehicles getting traped inside their factorys cause you built the factory facing upward but the vehicle was built facing downyard?

Posted: 01 Mar 2007, 23:40
by Tobi
Maybe these devices corrupt UDP packages with certain package sizes (e.g. bigger then MTU)? Or they kill UDP "connection" NAT info on certain conditions, like too big / certain package sizes?

Or they just have a low MTU or something? (though that shouldn't give any problems AFAIK, as splitting/merging of packets is handled at IP level, not UDP or application level)

Just spawning some ideas here, probably need a network specialist to answer it properly :-)

Posted: 06 Mar 2007, 14:43
by Saktoth
I know this is a little off topic, but anyone else ever had a problem with lv1 vehicles getting traped inside their factorys cause you built the factory facing upward but the vehicle was built facing downyard?
Thats an XTA bug, because the factory rotates the vehicles. Dont rotate your factories in XTA- doesnt make the units come out any faster anyway because they need to turn.
Something to do with Spring starting to send malformed UDP packets when a build queue goes over something like 45-50 items.
You can avoid this entirely if you just put your factory on repeat (Which is more effecient anyway). Not a fix, but it is a workaround.