MY build que bug has gone

MY build que bug has gone

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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

MY build que bug has gone

Post by iamacup »

i used to have that UBER ANNOYING bug where if you build a que of items just a tiny bit to big (Big varys per map per server) you couldnt interact with the game anymore

i changed my modem from a d-link modem connected to a switch to a netgear router connected to a switch, all works fine. for 2 months now i have not got the build que bug.

any thoughts?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Or the bug was fixed in a new release. :P
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

no there has been no new release

this is still a bug

i can prove it by pluging in my old modem. (i checked)
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

It's a known bug and it's been in mantis for at least 6 months now.

Something to do with Spring starting to send malformed UDP packets when a build queue goes over something like 45-50 items.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I know this is a little off topic, but anyone else ever had a problem with lv1 vehicles getting traped inside their factorys cause you built the factory facing upward but the vehicle was built facing downyard?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Maybe these devices corrupt UDP packages with certain package sizes (e.g. bigger then MTU)? Or they kill UDP "connection" NAT info on certain conditions, like too big / certain package sizes?

Or they just have a low MTU or something? (though that shouldn't give any problems AFAIK, as splitting/merging of packets is handled at IP level, not UDP or application level)

Just spawning some ideas here, probably need a network specialist to answer it properly :-)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

I know this is a little off topic, but anyone else ever had a problem with lv1 vehicles getting traped inside their factorys cause you built the factory facing upward but the vehicle was built facing downyard?
Thats an XTA bug, because the factory rotates the vehicles. Dont rotate your factories in XTA- doesnt make the units come out any faster anyway because they need to turn.
Something to do with Spring starting to send malformed UDP packets when a build queue goes over something like 45-50 items.
You can avoid this entirely if you just put your factory on repeat (Which is more effecient anyway). Not a fix, but it is a workaround.
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