i used to have that UBER ANNOYING bug where if you build a que of items just a tiny bit to big (Big varys per map per server) you couldnt interact with the game anymore
i changed my modem from a d-link modem connected to a switch to a netgear router connected to a switch, all works fine. for 2 months now i have not got the build que bug.
any thoughts?
MY build que bug has gone
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Maybe these devices corrupt UDP packages with certain package sizes (e.g. bigger then MTU)? Or they kill UDP "connection" NAT info on certain conditions, like too big / certain package sizes?
Or they just have a low MTU or something? (though that shouldn't give any problems AFAIK, as splitting/merging of packets is handled at IP level, not UDP or application level)
Just spawning some ideas here, probably need a network specialist to answer it properly
Or they just have a low MTU or something? (though that shouldn't give any problems AFAIK, as splitting/merging of packets is handled at IP level, not UDP or application level)
Just spawning some ideas here, probably need a network specialist to answer it properly
Thats an XTA bug, because the factory rotates the vehicles. Dont rotate your factories in XTA- doesnt make the units come out any faster anyway because they need to turn.I know this is a little off topic, but anyone else ever had a problem with lv1 vehicles getting traped inside their factorys cause you built the factory facing upward but the vehicle was built facing downyard?
You can avoid this entirely if you just put your factory on repeat (Which is more effecient anyway). Not a fix, but it is a workaround.Something to do with Spring starting to send malformed UDP packets when a build queue goes over something like 45-50 items.
