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What controls the burntime of a rocket/missile?
Posted: 18 Feb 2007, 15:58
by MadRat
In TA you had flighttime or something like that to determine the burntime-accelleration period of the rocket/missile weapon. What variable controls it in Spring?
Posted: 18 Feb 2007, 16:04
by KDR_11k
The same one.
Posted: 18 Feb 2007, 19:54
by MadRat
Okay, so after flighttime is exhausted then it free glides, right?
Posted: 18 Feb 2007, 21:21
by KDR_11k
Depends on something (no idea what), some missiles just drop down, others fly off into random directions. the latter is probably to prevent people from using them as artillery in FPS mode.
Posted: 18 Feb 2007, 22:29
by Aun
It has to do with whether the missile is guided or not iirc.