Mapconv feature issue
Posted: 06 Dec 2006, 04:43
Having trouble with placing features... (have searched forum for this issue without much luck)
Using 60b1Mapconv.exe, can compile with height.bmp, metal.bmp, and texture.bmp with no problems, and get a workable map. Can even use green pixels on metal map to place geo-vents. But...
Trying to place geo-vents on feature.bmp (or trees for that matter), but mapconv won't compile anytime i add the -f option into my .bat file, just exits to desktop.
Does the -f option work with 60b1Mapconv.exe, or do I need one of the other versions (they are older aren't they?) of mapconv? Have tried them all, and they crash with "MapConv.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
Also, if my texture map has green shades in it, trees will appear in those areas in-game as well, which doesn't seem right...
Any ideas?
Mike
Using 60b1Mapconv.exe, can compile with height.bmp, metal.bmp, and texture.bmp with no problems, and get a workable map. Can even use green pixels on metal map to place geo-vents. But...
Trying to place geo-vents on feature.bmp (or trees for that matter), but mapconv won't compile anytime i add the -f option into my .bat file, just exits to desktop.
Does the -f option work with 60b1Mapconv.exe, or do I need one of the other versions (they are older aren't they?) of mapconv? Have tried them all, and they crash with "MapConv.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
Also, if my texture map has green shades in it, trees will appear in those areas in-game as well, which doesn't seem right...
Any ideas?
Mike