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Local Lan Multiplayer

Posted: 29 Apr 2005, 17:12
by Archer
Is there a way to host a local lan multiplayer game? We can not change our firewall and we would still like to have a multiplayer game in the office.

Posted: 29 Apr 2005, 17:23
by Gabba
What the Spring battleroom client does is to launch the game with a file called script.txt. But you can also edit the file manually (details in the docs or source code docs somewhere), and distribute it to each player; then each player edits the file to change the host ip address and to put his name and team there.

When everybody is ready the host lauches "spring.exe script.txt" (from the command line, or put this as an argument in a shortcut to Spring) and waits until Spring is loaded; then everybody else lauches "spring.exe script.txt".

Good luck and have fun!

Posted: 29 Apr 2005, 17:24
by Frog
you can simply open spring directly (spring.exe) as server on one computer, then open the others as client (spring.exe again), and enter the IP adress of the server. Only 2 teams however (I think). Use .cheat and then .team x
to change team if necessary.

Posted: 29 Apr 2005, 20:45
by Sean Mirrsen
It's only two teams on maps that only support two teams. Edit the smd file of the map to allow for more teams.

Posted: 01 May 2005, 08:54
by Webbie
I just played a lan game with another TA turtling veteran, and it was great!

However, I think we're going to be playing OTA tomorrow, because both games we played ended when the game suddenly crashed (too many units perhaps? We're both notorious turtlers.)

Posted: 01 May 2005, 20:58
by jouninkomiko
i'm going to add lan functionality to the client in the nearby future. however, a good alternative at the moment would be to either do what was suggested above, or if everyone has an internet connection in the LAN, connect to the master server and manually put in your IP to your local address. Then, those in your lan can connect to you through that. the lan functionality i want to put in will essentially let you host without connecting to the master server while checking the local network for any hosts.

Posted: 01 May 2005, 21:12
by Torrasque
jouninkomiko wrote:i'm going to add lan functionality to the client in the nearby future.
That's a great new! I'll go to a lan in a nearby future and they don't have an internet connection.