Local Lan Multiplayer

Local Lan Multiplayer

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Archer
Posts: 1
Joined: 29 Apr 2005, 17:06

Local Lan Multiplayer

Post by Archer »

Is there a way to host a local lan multiplayer game? We can not change our firewall and we would still like to have a multiplayer game in the office.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

What the Spring battleroom client does is to launch the game with a file called script.txt. But you can also edit the file manually (details in the docs or source code docs somewhere), and distribute it to each player; then each player edits the file to change the host ip address and to put his name and team there.

When everybody is ready the host lauches "spring.exe script.txt" (from the command line, or put this as an argument in a shortcut to Spring) and waits until Spring is loaded; then everybody else lauches "spring.exe script.txt".

Good luck and have fun!
Frog
Posts: 44
Joined: 12 Sep 2004, 20:09

Post by Frog »

you can simply open spring directly (spring.exe) as server on one computer, then open the others as client (spring.exe again), and enter the IP adress of the server. Only 2 teams however (I think). Use .cheat and then .team x
to change team if necessary.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

It's only two teams on maps that only support two teams. Edit the smd file of the map to allow for more teams.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

I just played a lan game with another TA turtling veteran, and it was great!

However, I think we're going to be playing OTA tomorrow, because both games we played ended when the game suddenly crashed (too many units perhaps? We're both notorious turtlers.)
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i'm going to add lan functionality to the client in the nearby future. however, a good alternative at the moment would be to either do what was suggested above, or if everyone has an internet connection in the LAN, connect to the master server and manually put in your IP to your local address. Then, those in your lan can connect to you through that. the lan functionality i want to put in will essentially let you host without connecting to the master server while checking the local network for any hosts.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

jouninkomiko wrote:i'm going to add lan functionality to the client in the nearby future.
That's a great new! I'll go to a lan in a nearby future and they don't have an internet connection.
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