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Mouse problems while holding Shift

Posted: 03 Jun 2006, 12:37
by Ishach
When im queuing up alot of build orders the mouse will start lagging and moving at an erratic speed. This seems to also happen while im holding tilde to draw/erase notes and drawings.


Is this something wrong with my hardware? Do other peple get this? Is it an engine problem?

Posted: 03 Jun 2006, 12:40
by AF
A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...

Posted: 03 Jun 2006, 23:10
by Comp1337
Well, i hope itll be fixed. It drives me nuts.

Posted: 04 Jun 2006, 07:00
by Ishach
Yeah, when you're queuing up a bunch of Mexes by about the 5th its so hard to control your mouse that I have trouble even getting the radius on the green.

Posted: 04 Jun 2006, 19:23
by LordMatt
+1 This is really irritating. Didn't used to happen either.

Posted: 05 Jun 2006, 14:08
by AF
fixed in svn, will be gone in the next release

Posted: 05 Jun 2006, 16:37
by IceXuick
AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...
offtopic:

haha AF, you always make me hurt my brains when i read your posts. If i'm lucky 50% of your words are spelled correctly. And the things im wondering about the most is, that you are a coder, right? so isn't this giving you humongus erroneous code all teh time? haha :P

Posted: 05 Jun 2006, 17:29
by SinbadEV
IceXuick wrote:
AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...
offtopic:

haha AF, you always make me hurt my brains when i read your posts. If i'm lucky 50% of your words are spelled correctly. And the things im wondering about the most is, that you are a coder, right? so isn't this giving you humongus erroneous code all teh time? haha :P
He is so good at coding that he is unable to communicate correctly in english anymore... or he is limmited in the ammount of time he is allowed to be online and can't be bothered to proof-read.

Posted: 05 Jun 2006, 18:20
by IceXuick
lol!

and i guess that's prolly the thing. It's still readable so no worries.

Posted: 16 Jun 2006, 19:07
by Soulless1
its only readable because the human brain can read jumbled up words fine, as long as the first and last letter are in the right places :P

Similar problem

Posted: 16 Jun 2006, 20:46
by Pxtl
I'm getting a nasty similar problem particularly when close to the edge of the map. Depends on the view-angle. The mouse moves smoothly, but the placement location jumps a lot. If you're anything but perfectly vertical, there's a huge band where you can't place. I don't think it has anything to do with how many units you've queued. What I think happens is that the mouse gets confused about the terrain right at the edge, so you get skipping.

Posted: 17 Jun 2006, 12:56
by LathanStanley
AF wrote:A lto fo emssages in the svn lately have referred to problems like this adn fixing them, it's probably alreayd been foudn and fixed and it'll be in the next version...


holy crap!,... if you type code like that... I'm scared :shock: