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Mandelbrot died

Posted: 17 Oct 2010, 05:49
by Peet
Goodnight sweet prince :(

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Re: Mandelbrot died

Posted: 17 Oct 2010, 06:29
by bobthedinosaur
Yeah I read that too, but I don't see how cannabis fractals (probably a julian set) are an appropriate celebration of Mandelbrot.

Re: Mandelbrot died

Posted: 17 Oct 2010, 06:54
by knorke
hm i didnt even know he lived in "our time."
thought he lived some 50 to 100 years ago and did all his research/drawing by paper and only today they can calculate/draw his fractals with computers.
but appearently that was the julia guy. hm.

Re: Mandelbrot died

Posted: 17 Oct 2010, 07:08
by bobthedinosaur
He worked on his theories before powerful computing, and when it came about he got to see his own creations in a new light. He was pretty old.

Here's a recent TED talk by him:
http://www.ted.com/talks/lang/eng/benoi ... hness.html

Re: Mandelbrot died

Posted: 17 Oct 2010, 07:11
by Gota
Peet wrote:Goodnight sweet prince :(

Image

Yeah..would make sense to just use...the Mandelbrot set...

Re: Mandelbrot died

Posted: 17 Oct 2010, 07:30
by Panda
Peet wrote:Goodnight sweet prince :(
Aw. I've always liked fractals too.

Re: Mandelbrot died

Posted: 17 Oct 2010, 09:36
by PicassoCT
I once suggested fractal gifs as overlay texture for units under construction. Looked nice, transported this feeling of comrpessed complexity i connect with nanos, good night sweet prince.


http://www.youtube.com/watch?v=sdPSq71w61g

Re: Mandelbrot died

Posted: 17 Oct 2010, 10:56
by Jazcash
It's interesting that Dize released his fractal based game he's been working on for a while now the day after his death: http://store.steampowered.com/app/67000/

I know not the full complexity of fractals but I'm sure I'll come to appreciate it all in the future.

Re: Mandelbrot died

Posted: 17 Oct 2010, 13:55
by Machete234
http://xaos.sourceforge.net/english.php

Fractal generator that zooms in fast
others are painfully slow

Right now im rendering a high quality animation,
I hope that a) the hardrive doesnt overload and b) the cpu doesnt melt

Re: Mandelbrot died

Posted: 17 Oct 2010, 15:50
by rattle
cant stop thinking of delicious marzipan when I hear mandelbrot

Re: Mandelbrot died

Posted: 17 Oct 2010, 16:09
by Petah
Machete234 wrote:http://xaos.sourceforge.net/english.php

Fractal generator that zooms in fast
others are painfully slow

Right now im rendering a high quality animation,
I hope that a) the hardrive doesnt overload and b) the cpu doesnt melt
Zooms in fast, because it is shit. Every one know Ultra Fractal is the best http://www.ultrafractal.com/

Long live Mandelbrot

Re: Mandelbrot died

Posted: 17 Oct 2010, 16:24
by Teutooni
Peet wrote:Goodnight sweet prince :(
+1
Had a ton of fun zooming through his set. :)
Image
This one is taken somewhere in the seahorse valley. Simple 30x box filter antialiasing.

Another nice pic: http://eischer.tontut.fi/~riq/fractal/huge.jpg (warning, 12MB)

IIRC huge.jpg took something like 500MB as bitmap and over an hour to calculate (own rendering program, pretty simple but accurate to the limit of 64bit arithmetic... smooth shading and rudimentary antialiasing).

Re: Mandelbrot died

Posted: 17 Oct 2010, 17:51
by Licho
There are lots of nice fractals generated from the same equation.

http://www.mariagrist.net/fegal/gallery8.htm

Re: Mandelbrot died

Posted: 17 Oct 2010, 19:29
by bobthedinosaur

Re: Mandelbrot died

Posted: 17 Oct 2010, 21:19
by Teutooni
bobthedinosaur wrote:3d mandelbrot
I wonder what a quaternion equivalent of mandelbrot set would look like. :D

z_n+1 = z┬▓ + C where C = a+bi+cj+dk, and use imaginary values (b,c,d) as 3d space coordinates and real value (a) as colour - 4 dimensional fractal. Anyone know a good voxel rendering library? :P

Re: Mandelbrot died

Posted: 17 Oct 2010, 21:25
by Panda
PicassoCT wrote:I once suggested fractal gifs as overlay texture for units under construction. Looked nice, transported this feeling of comrpessed complexity i connect with nanos, good night sweet prince.


http://www.youtube.com/watch?v=sdPSq71w61g
8) I'm sure that fractals would be great for unit design. They work well in nature.

Image

Jazcash wrote:It's interesting that Dize released his fractal based game he's been working on for a while now the day after his death: http://store.steampowered.com/app/67000/

I know not the full complexity of fractals but I'm sure I'll come to appreciate it all in the future.
Fun looking game.

Re: Mandelbrot died

Posted: 17 Oct 2010, 21:30
by Forboding Angel
Jazcash wrote:It's interesting that Dize released his fractal based game he's been working on for a while now the day after his death: http://store.steampowered.com/app/67000/

I know not the full complexity of fractals but I'm sure I'll come to appreciate it all in the future.
He released it??? Awesome! I still have and old old example version he gave me like a year ago. Shit's fuckin cash!

Re: Mandelbrot died

Posted: 17 Oct 2010, 21:34
by Peet
Teutooni wrote:
bobthedinosaur wrote:3d mandelbrot
I wonder what a quaternion equivalent of mandelbrot set would look like. :D

z_n+1 = z┬▓ + C where C = a+bi+cj+dk, and use imaginary values (b,c,d) as 3d space coordinates and real value (a) as colour - 4 dimensional fractal. Anyone know a good voxel rendering library? :P
This is a really good idea I am going to try it when I have time.

Re: Mandelbrot died

Posted: 18 Oct 2010, 01:42
by bobthedinosaur
make sure it is transparent or else find some way to look into cross sections.

Re: Mandelbrot died

Posted: 18 Oct 2010, 02:08
by Licho
Peet wrote:
Teutooni wrote:
bobthedinosaur wrote:3d mandelbrot
I wonder what a quaternion equivalent of mandelbrot set would look like. :D

z_n+1 = z┬▓ + C where C = a+bi+cj+dk, and use imaginary values (b,c,d) as 3d space coordinates and real value (a) as colour - 4 dimensional fractal. Anyone know a good voxel rendering library? :P
This is a really good idea I am going to try it when I have time.
It would look like this
http://local.wasp.uwa.edu.au/~pbourke/f ... quatjulia/