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texturing for dummies. i need help see post 3
Posted: 10 Apr 2009, 05:57
by kburts
new question is the third post, please help
Re: texturing for dummies... i need some help please
Posted: 10 Apr 2009, 06:04
by Peet
The redness happens when you rename the .smt file. Either rename it back to its original name, recompile the map with the new name, or bust out the hex editor to edit the .smt's name in the .smf
Re: texturing for dummies... i need some help please
Posted: 10 Apr 2009, 06:36
by kburts
Peet wrote:The redness happens when you rename the .smt file. Either rename it back to its original name, recompile the map with the new name, or bust out the hex editor to edit the .smt's name in the .smf
thank you very much, but now unfortunately, i have yet another problem:
you can't really see the hills difference in height well, is there anything i can do to fix this? like chance the slopey texture?
it's like this:

Re: texturing for dummies. i need help see post 3
Posted: 10 Apr 2009, 12:57
by Beherith
Use SpringMapEdit, its a wonderful tool.
Or use l3dt or WICed to texture.
Re: texturing for dummies. i need help see post 3
Posted: 10 Apr 2009, 13:21
by hunterw
use different light settings in your .smd file
Re: texturing for dummies. i need help see post 3
Posted: 10 Apr 2009, 19:04
by kburts
Beherith wrote:Use SpringMapEdit, its a wonderful tool.
Or use l3dt or WICed to texture.
yeah, i made some of this with spring map edit, but mostly just made blank maps then filled them in with the GIMP, so they'd all be the right size, then i would export them as a smd...
or whatever it's called
EDIT: it's called SM2, sorry