texturing for dummies. i need help see post 3

texturing for dummies. i need help see post 3

Discuss maps & map creation - from concept to execution to the ever elusive release.

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kburts
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Joined: 22 Mar 2009, 00:36

texturing for dummies. i need help see post 3

Post by kburts »

new question is the third post, please help
Last edited by kburts on 10 Apr 2009, 21:16, edited 2 times in total.
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Peet
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Re: texturing for dummies... i need some help please

Post by Peet »

The redness happens when you rename the .smt file. Either rename it back to its original name, recompile the map with the new name, or bust out the hex editor to edit the .smt's name in the .smf
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kburts
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Re: texturing for dummies... i need some help please

Post by kburts »

Peet wrote:The redness happens when you rename the .smt file. Either rename it back to its original name, recompile the map with the new name, or bust out the hex editor to edit the .smt's name in the .smf
thank you very much, but now unfortunately, i have yet another problem:

you can't really see the hills difference in height well, is there anything i can do to fix this? like chance the slopey texture?

it's like this:
Image

Image
Last edited by kburts on 10 Apr 2009, 21:17, edited 1 time in total.
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Beherith
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Re: texturing for dummies. i need help see post 3

Post by Beherith »

Use SpringMapEdit, its a wonderful tool.
Or use l3dt or WICed to texture.
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hunterw
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Re: texturing for dummies. i need help see post 3

Post by hunterw »

use different light settings in your .smd file
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kburts
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Re: texturing for dummies. i need help see post 3

Post by kburts »

Beherith wrote:Use SpringMapEdit, its a wonderful tool.
Or use l3dt or WICed to texture.
yeah, i made some of this with spring map edit, but mostly just made blank maps then filled them in with the GIMP, so they'd all be the right size, then i would export them as a smd... or whatever it's called

EDIT: it's called SM2, sorry
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