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ARUGH GODDAMNIT!~~

Posted: 25 Oct 2007, 04:05
by Forboding Angel
I'm tired of this shit

somehow spring gets inside and fucks with lua in .sdd, maybe it's the lobby, hell I don't know

FFS!

Image

Posted: 25 Oct 2007, 04:18
by LordMatt
It removes things when they make an error I think.

Posted: 25 Oct 2007, 04:26
by Forboding Angel

Posted: 25 Oct 2007, 04:33
by Forboding Angel
yes.

In this particular instance, the only way I can keep the lua from going wonky is to move to a totally different directory, delete everything but LUAUI and LUARULES, the go to funta final and unzip everything except luaui and luarules, and it will work.

It stops working if I start deleting pngs from the unit textures folder of the s3o's that are not actually in the game at all. it's fircking annoying, I can';t understand what is causing this.

Posted: 25 Oct 2007, 04:36
by trepan
As soon as you modify anything in a .sdd directory
(while running), all file reads become suspect.

Posted: 25 Oct 2007, 04:37
by Forboding Angel
not while running tho

Posted: 25 Oct 2007, 04:39
by Forboding Angel
I'm making 2 different files, you can run diffs on the file structures if oyu want however,

the pngs are gone (not used in funta), the s3o's are gone (not used in funta), the FBI's for the s3o's are gone (not used in funta). But just those files being missing is causing lua to go wonky.

Posted: 25 Oct 2007, 04:42
by Forboding Angel
ok check these out (not done uploading for about 30 mins to an hour or so)

http://forbodingangel.zjt3.com/FunTA-Finished.sd7 <works

http://forbodingangel.zjt3.com/FunTA-Finished-F.sd7 <F for Fucked

finished uploading

Posted: 25 Oct 2007, 05:42
by Maelstrom
I think those two widgets force all unit models + textures to be loaded, so they can precache height and other data. If your removing unit textures, that will then make the unit model invalid, causing the unit they are trying to cache become invalid, causing that widget to crash, causing that there error.