ARUGH GODDAMNIT!~~

ARUGH GODDAMNIT!~~

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

ARUGH GODDAMNIT!~~

Post by Forboding Angel »

I'm tired of this shit

somehow spring gets inside and fucks with lua in .sdd, maybe it's the lobby, hell I don't know

FFS!

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LordMatt
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Post by LordMatt »

It removes things when they make an error I think.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

yes.

In this particular instance, the only way I can keep the lua from going wonky is to move to a totally different directory, delete everything but LUAUI and LUARULES, the go to funta final and unzip everything except luaui and luarules, and it will work.

It stops working if I start deleting pngs from the unit textures folder of the s3o's that are not actually in the game at all. it's fircking annoying, I can';t understand what is causing this.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

As soon as you modify anything in a .sdd directory
(while running), all file reads become suspect.
Last edited by trepan on 25 Oct 2007, 04:38, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

not while running tho
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I'm making 2 different files, you can run diffs on the file structures if oyu want however,

the pngs are gone (not used in funta), the s3o's are gone (not used in funta), the FBI's for the s3o's are gone (not used in funta). But just those files being missing is causing lua to go wonky.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok check these out (not done uploading for about 30 mins to an hour or so)

http://forbodingangel.zjt3.com/FunTA-Finished.sd7 <works

http://forbodingangel.zjt3.com/FunTA-Finished-F.sd7 <F for Fucked

finished uploading
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I think those two widgets force all unit models + textures to be loaded, so they can precache height and other data. If your removing unit textures, that will then make the unit model invalid, causing the unit they are trying to cache become invalid, causing that widget to crash, causing that there error.
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