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Spring and Riva TNT2

Posted: 08 Apr 2007, 20:57
by BigSteve
Has anyone managed to get spring running on a 32mb Riva TNT2 model64 pro?
I get a "GLB_ARB_texture_env_combine" not found error when I try to start a battle.

Any help much appreciated ^^

(I cant get the newer forceware drivers to work with it for some reason I guess that may be the problem?)

Posted: 08 Apr 2007, 21:49
by Kloot
You basically need a graphics card with shader support (GL_ARB_texture_env_combine is an opengl extension for programmable texture combining operations, which aren't possible on a TNT2). See also here.

Posted: 08 Apr 2007, 22:47
by jcnossen
Weird thing is that it should actually work:

http://www.delphi3d.net/hardware/viewre ... ?report=37

But the card is phail anyway, since it would probably run at about 1 fps..
It has 2 texture units, so maybe thats the problem. It might be that spring requires at least 3, but im not looking at the rendering code to find that out.

Posted: 09 Apr 2007, 00:53
by trepan
I also took a look at the extensions listed on that site (even those
listed for more recent drivers), but Spring is looking for
GL_ARB_texture_env_combine, not GL_EXT_texture_env_combine.
They may be functionally equivalent, but I'm not sure that GLEW
would be setup to recognize and report it.

I looked at the glew.h header and found that the ARB and EXT
versions of the constants use their respective names for suffixes.
ex: GL_COMBINE_ARB vs. GL_COMBINE_EXT
It also appears the GL_SUBTRACT_EXT doesn't exist in my glew.h
header (an oversight?).

Posted: 09 Apr 2007, 07:11
by BigSteve
Well, I think the best option, especially considering what JC said about 1 frame per second, ^^ is to just bite the bullet and buy a cheap new PC, this pc isn't mine and it's only a 1.6 running xp with 256 mb of ram, so Its not like I have alot of power to make up for that shoddy graphics card even if I did get it working :lol:

Anyway I'm clueless when it comes to this kind of stuff thanks for the swift responses and the help guys! cheers! :wink:

Posted: 09 Apr 2007, 13:23
by rattle
The latest drivers you should be able to use are the 71.89. This is where they stopped supporting old graphic cards. I'm using 53.03 myself atm with a GF2. You can get them from the nvidia ftp...

Posted: 09 Apr 2007, 20:59
by LordMatt
BigSteve wrote:Well, I think the best option, especially considering what JC said about 1 frame per second, ^^ is to just bite the bullet and buy a cheap new PC, this pc isn't mine and it's only a 1.6 running xp with 256 mb of ram, so Its not like I have alot of power to make up for that shoddy graphics card even if I did get it working :lol:

Anyway I'm clueless when it comes to this kind of stuff thanks for the swift responses and the help guys! cheers! :wink:
Or ship your other one over the pond. :P