Spring and Riva TNT2

Spring and Riva TNT2

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Spring and Riva TNT2

Post by BigSteve »

Has anyone managed to get spring running on a 32mb Riva TNT2 model64 pro?
I get a "GLB_ARB_texture_env_combine" not found error when I try to start a battle.

Any help much appreciated ^^

(I cant get the newer forceware drivers to work with it for some reason I guess that may be the problem?)
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

You basically need a graphics card with shader support (GL_ARB_texture_env_combine is an opengl extension for programmable texture combining operations, which aren't possible on a TNT2). See also here.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Weird thing is that it should actually work:

http://www.delphi3d.net/hardware/viewre ... ?report=37

But the card is phail anyway, since it would probably run at about 1 fps..
It has 2 texture units, so maybe thats the problem. It might be that spring requires at least 3, but im not looking at the rendering code to find that out.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

I also took a look at the extensions listed on that site (even those
listed for more recent drivers), but Spring is looking for
GL_ARB_texture_env_combine, not GL_EXT_texture_env_combine.
They may be functionally equivalent, but I'm not sure that GLEW
would be setup to recognize and report it.

I looked at the glew.h header and found that the ARB and EXT
versions of the constants use their respective names for suffixes.
ex: GL_COMBINE_ARB vs. GL_COMBINE_EXT
It also appears the GL_SUBTRACT_EXT doesn't exist in my glew.h
header (an oversight?).
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Well, I think the best option, especially considering what JC said about 1 frame per second, ^^ is to just bite the bullet and buy a cheap new PC, this pc isn't mine and it's only a 1.6 running xp with 256 mb of ram, so Its not like I have alot of power to make up for that shoddy graphics card even if I did get it working :lol:

Anyway I'm clueless when it comes to this kind of stuff thanks for the swift responses and the help guys! cheers! :wink:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The latest drivers you should be able to use are the 71.89. This is where they stopped supporting old graphic cards. I'm using 53.03 myself atm with a GF2. You can get them from the nvidia ftp...
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

BigSteve wrote:Well, I think the best option, especially considering what JC said about 1 frame per second, ^^ is to just bite the bullet and buy a cheap new PC, this pc isn't mine and it's only a 1.6 running xp with 256 mb of ram, so Its not like I have alot of power to make up for that shoddy graphics card even if I did get it working :lol:

Anyway I'm clueless when it comes to this kind of stuff thanks for the swift responses and the help guys! cheers! :wink:
Or ship your other one over the pond. :P
Post Reply

Return to “Help & Bugs”