File:LOGOoption07.png

From Spring
Jump to navigationJump to search

LOGOoption07.png(64 × 64 pixels, file size: 5 KB, MIME type: image/png)

E&E-wikiheadline.png


Expand & Exterminate

The struggle for the blue planet




Overview

URC units outside a GD stronghold.
A well defended GD stronghold.

The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.


Faction Overview



E&E-GD.png

Global Dynasty
A tank force that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Their airforce consists of helicopters.

E&E-URC.png

United Robot Confederation
Enforces control through walking mechanized units that use stealth and versatility to attack. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols.

E&E-NI.png

New Initiative
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. Includes best airforce of all three factions.

Strategy



GD

In this guide you will learn how to utilize the GD's greatest attribute: staying power, and minimize their weakness: lack of mobility.

  1. STAYING POWER - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions. This allows GD tanks to form a line and focus fire on incoming enemies. GD also has better artillery than the other factions.
  1. LACK OF MOBILITY - GD basic mexes give energy, so you won't need to build a reactor immediately. GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult. Armed mexes combined with the rapid deployment of units via air transports helps minimise GD's lack of mobility. GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability.

GD is all about brute force; avoid your enemies' emplacements if you can, but you can likely roll right over them. -Decimator


URC

In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.

  1. AGILITY - To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent's base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.
  1. STEALTH - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.


As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it. -Flintlock







E&E-screenshot3wide.jpg

Links





Credits



Mod Creation

Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.


TA: WD

Ground Zero - Provided models and sounds

Maestro - Provided models and sounds


Gundam Annihilation

Smoth - Scripting and modeling advice


Final Frontier Team

Dopefishhh - Predator Concept

Longbow - Exploding turrets, duplicating scripting effects

M. Kenyon - Battlestation script

Savant - Models


The Lost Legacy Team

M3G - Provided textures, sounds and models


Additional Help

Decimator - Wrote GD Strategy

Flintlock - Promotional/Biography/Wiki/Graphic Designs


Testing

Alpha
(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous, Wasp, )



Beta
(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current02:43, 19 April 2006Thumbnail for version as of 02:43, 19 April 200664 × 64 (5 KB)Flintlock (talk | contribs)

There are no pages that use this file.