Adding metal extractors doesnt work in cheat mode

Adding metal extractors doesnt work in cheat mode

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Adding metal extractors doesnt work in cheat mode

Post by TradeMark »

When you use .cheat, and add metal extractors, they dont give you any metal, why is that?

Could that be fixed?

Would be much more easier to gain metal in metal maps when cheating...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6243
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

What is the point when you can just .nocost
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

It pumps units too fast...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

try turning off then on again (seems this was brought up before).
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Doesnt work.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Huh? .cheat followed by ".give 1 arm_metal_extractor" (in XTA) on a metal patch/area doesn't spawn a zombie extractor, nor does .cheat followed by building one. What exactly are the steps to reproduce this?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

mod BA47
map speed_ball_v2
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Probably a map issue (the extractor radius does not appear to be set).
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Kloot wrote:Probably a map issue (the extractor radius does not appear to be set).
WHAT!?

extractorradius=2;
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Is that in footprint or elmos?

I know I can .give mexes when testing my mods and they work fine.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

elmos? wtf is that.

Hmm, weird, i tested in speedmetal map, and they worked fine.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Elmo is the spring coordinate unit. In OTA one unit was equal to one pixel but in Spring the zoom is no longer locked to the resolution so "pixel" no longer applies. We just call 'em elmos now.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

KDR_11k wrote:Elmo is the spring coordinate unit. In OTA one unit was equal to one pixel but in Spring the zoom is no longer locked to the resolution so "pixel" no longer applies. We just call 'em elmos now.
YAY! SMOTH! :o
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