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Crash in Wine

Posted: 26 Mar 2007, 13:41
by Relative
Spring crashed under wine while I was fooling around with the .nocost option. Running Ubuntu Edgy with wine 0.9.33.

Code: Select all

Map: DeltaSiegeDry.smf

Mod: "Balanced Annihilation V4.7" from BA47.sd7

Number of damage types: 42

Unknown feature type 

Spring 0.74b3

Player Hellcom joined as 0

Game over

Cheating!

<Hellcom> .cheat

Cheating!

<Hellcom> .nocost

Hellcom added point: Start 0

Jeffy: Can't reach destination!

Jeffy: Can't reach destination!

Jeffy: Can't reach destination!

Jeffy: Can't reach destination!

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 4 s

Jeffy: Self destruct in 3 s

Jeffy: Self destruct in 3 s

Jeffy: Self destruct in 3 s



Lets just say a lot of Jeffys died that day.

Vehicle Plant: Self destruct in 4 s

Vehicle Plant: Self destruct in 4 s

Vehicle Plant: Self destruct in 4 s

Vehicle Plant: Self destruct in 4 s

Vehicle Plant: Self destruct in 4 s

Vehicle Plant: Self destruct in 4 s


Blah Blah


Speed set to 1.5

Speed set to 2.0

Speed set to 2.5

Speed set to 3.0

Spring 0.74b3 has crashed.

Exception: Access violation (0xc0000005)

Exception Address: 0x00649434

DLL information:

0x7c8c0000	midimap

0x7c8e0000	msacm32

0x7c900000	msacm32

0x7c9f0000	wineesd

0x7ca20000	imm32

0x7e470000	winex11

0x003d0000	glew32

0x61b80000	zlib1

0x66fc0000	freetype6

0x00240000	devil

0x7c340000	msvcr71

0x10000000	sdl

0x7e5c0000	ws2_32

0x7e5f0000	wsock32

0x7e610000	opengl32

0x7e690000	msvcrt

0x7e6e0000	psapi

0x7e700000	dbghelp

0x7e740000	imagehlp

0x7e960000	glu32

0x7e990000	iphlpapi

0x7e9b0000	rpcrt4

0x7ea10000	ole32

0x7eb90000	gdi32

0x7ec50000	user32

0x7ed80000	winmm

0x7ee00000	dsound

0x7ee50000	advapi32

0x7b820000	kernel32

0x7bc10000	ntdll

0x00400000	spring

Stacktrace:

(0) C:\Program Files\Spring\spring.exe [0x00649434]

(1) C:\Program Files\Spring\spring.exe [0x00649834]

(2) C:\Program Files\Spring\spring.exe [0x0064A672]

(3) C:\Program Files\Spring\spring.exe [0x006C4053]

(4) C:\Program Files\Spring\spring.exe [0x004EB10F]

(5) C:\Program Files\Spring\spring.exe [0x004ECDF4]

(6) C:\Program Files\Spring\spring.exe [0x007142C6]

(7) C:\Program Files\Spring\spring.exe [0x00719B96]

(8) C:\Program Files\Spring\spring.exe [0x00719F52]

(9) C:\Program Files\Spring\spring.exe [0x0071A0F2]

(10) C:\Program Files\Spring\spring.exe [0x007963E5]

(11) C:\Program Files\Spring\spring.exe [0x00401092]

(12) C:\Program Files\Spring\spring.exe [0x0040110F]

(13) c:\windows\system32\kernel32.dll [0x7B87021E]

I created two lines of llts with solar panels behind them parallel with each other. I then used the share "h" feature to give one side to the other fictional team (it works, believe me) to they could duel :P. When I pressed ok to share the sound effects for llts fire began and then it crashed.

Posted: 27 Mar 2007, 08:59
by Tobi
http://spring.clan-sy.com/mantis/view.php?id=5

Did you place the stuff near some edge of the map maybe?

Which startscript did you use (ie. Commanders / GlobalAI Test Cmdrs 1000 res) ?

Posted: 27 Mar 2007, 11:24
by Relative
Yeah, that├óÔé¼Ôäós exactly the same as what happened to me. I used the empty script, and as a result I got the "you won the game"/stats page. I then tried to use the share command later on (after the jeffy massacre as I reenacted a scene from 300) and it crashed. None of my buildings or units were near, or on the edge of the map. It doesn't seem to be that big of a bug as the environment I created for it to occur with the empty start script is not a normal one.