Page 1 of 1

Water map lags with third party units

Posted: 22 Mar 2007, 15:40
by TradeMark
I just found out that when map height is that low you can see water, it lags with third party units when you select commander / select third party unit / build third party unit.

I noticed it with map http://spring.unknown-files.net/file/2507/Colors_V2/

I tested "Cow" map which had identical settings but has heightlevel much higher, then i changed my map heightlevel as high as Cow map, and it didnt lag anymore.

And it lags only 3 times in game, once when you select commander, once when you select third party unit, once when you build third party unit.

When i tested, everything was identical but the map files.

Anyone have any idea why it lags when it has water ?

Posted: 22 Mar 2007, 16:17
by KDR_11k
What do you mean with "third party units"?

Posted: 22 Mar 2007, 16:23
by drolito
i dont understand because color V2 is not a water map ... maybe it lag if u try to construct boat :D

Posted: 22 Mar 2007, 18:18
by TradeMark
KDR_11k wrote:What do you mean with "third party units"?
Units which are added in the mod with the map file.
drolito wrote:i dont understand because color V2 is not a water map ... maybe it lag if u try to construct boat :D
It has water, but its black and actually just transparent.

Posted: 23 Mar 2007, 10:52
by drolito
TradeMark wrote:
drolito wrote:i dont understand because color V2 is not a water map ... maybe it lag if u try to construct boat :D
It has water, but its black and actually just transparent.
Good to know ... i will test to make boat next time ^^

Posted: 23 Mar 2007, 14:13
by TradeMark
drolito wrote:Good to know ... i will test to make boat next time ^^
Good luck with the water which makes 1000 damage per second ;)

Posted: 23 Mar 2007, 14:59
by TheFatController
Not to hovercraft! :o

Posted: 23 Mar 2007, 15:08
by drolito
argh !!! water damage !!! :'(

ok ... so i will continu with my poor strategy ...