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Helpppppppppppppp!

Posted: 03 Mar 2007, 00:13
by nazdawg07
All i want to do is make eradicators and chainsaws be able to shoot land units......can i pleas eget some help its for version BA4.7......THIS WOULD SERIOUSLY MAKE MY WEEK IF SOMEONE COULD HELP IM KINDA NEW TO SPRING

Posted: 03 Mar 2007, 00:22
by manored
Arent those aa missile turrets? If yes, you cant make em shot on surface units, unleash you play XTA.

Posted: 03 Mar 2007, 00:35
by nazdawg07
its not on XTA though that only has all the oldd units...this is so frustrating...is there any gun i can download thats like chainsaw?? i like the idea of machine guns protecting my base..and i used to be able to use them on normal total annihilation back in the day

Posted: 03 Mar 2007, 02:16
by nazdawg07
so is there anything i can do?

Posted: 03 Mar 2007, 08:04
by KDR_11k
Build laser turrets?

Posted: 03 Mar 2007, 08:06
by yuritch
You can edit the mod (weapon definitions), but it will then be impossible to use it in multiplayer. Or you can make a mutator that just allows those weapons to fire on land units. That way you still have the base mod intact and can play it in multi.
If you want to know how to do all of that, read some docs on Spring modding (Spring Wiki is a good place to start).

Posted: 03 Mar 2007, 08:18
by nazdawg07
nice so how do i edit the mod....do i need to download a programm?

Posted: 03 Mar 2007, 08:51
by KDR_11k
Read the Spring Wiki.

Posted: 03 Mar 2007, 16:09
by manored
nazdawg07 wrote:nice so how do i edit the mod....do i need to download a programm?
I think doing what you want is pretty easy. Download a program called 7zip, use it to open the BA file, enter the units folder, find the unit you wanna edit and use right mouse button to edit it with notepad. I think that if you eraze the line called "bad target category" from the unit you wanna change it will become able to shot at anything, but im not sure. Anyway it wont be easy to convince people to play your version... :P

Posted: 03 Mar 2007, 17:47
by KDR_11k
Bad target means it will try to avoid hat target, what you want is either OnlyTargetCategory for the unit or toairweapon for the weapon. Keep in mind that such changes mean the B in BA is no longer applicable.

Posted: 03 Mar 2007, 21:15
by knorke
if you like machine guns download the mod E&E, you can build gatling turrets there :shock: :shock: :shock: 8) 8) :lol: :shock: 8) 8) :roll:

Posted: 03 Mar 2007, 22:08
by manored
KDR_11k wrote:Bad target means it will try to avoid hat target, what you want is either OnlyTargetCategory for the unit or toairweapon for the weapon. Keep in mind that such changes mean the B in BA is no longer applicable.
This just made me remember that BA doesnt needs that B anymore since AA ceased existance... :P

Posted: 03 Mar 2007, 22:52
by Tobi
so lets just call it A

Posted: 04 Mar 2007, 01:23
by nazdawg07
This is what i get so what do i need to delete or change in the file...thanks for teh help


name=Chainsaw;
unitname=armcir;
buildcostenergy=8145;
buildcostmetal=702;
buildtime=19004;
category=CORE LEVEL1 STRATEGIC WEAPON NOTAIR NOTSUB ALL;
description=Bombs-Resistant Medium-Range Missile Battery;
footprintx=4;
footprintz=4;
maxdamage=2500;
objectname=ARMCIR;
side=ARM;
soundcategory=GUARD;
tedclass=FORT;
brakerate=0;
acceleration=0;
maxvelocity=0;
maxslope=10;
turnrate=0;
yardmap=oooooooooooooooo;
builder=0;
workertime=0;
energymake=0;
energystorage=0;
energyuse=0;
metalstorage=0;
canattack=1;
canstop=1;
idletime=1800;
idleautoheal=5;
sightdistance=702;
weapon1=ARM_CIR;
wpri_badtargetcategory=VTOL;
explodeas=LARGE_BUILDINGEX;
selfdestructas=LARGE_BUILDING;
maxwaterdepth=0;
corpse=ARMCIR_DEAD;
smoothanim=1;
buildpic=ARMCIR.DDS;
icontype=building;
bmcode=0;
noautofire=0;
buildangle=65536;
seismicsignature=0;
firestandorders=1;
standingfireorder=2;
defaultmissiontype=GUARD_NOMOVE;