MapConv - Out of Memory

MapConv - Out of Memory

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Ifein
Posts: 56
Joined: 23 Mar 2006, 00:44

MapConv - Out of Memory

Post by Ifein »

Hi,

I'm just trying to compile a map. It's 32x32. So the texture map is 16384x16384. When I start MapConv I get: "Out of memory".

I have 2GB of RAM and 3GB pagefile.

Any chance to solve this?

Or are there other programs I could use to compile my map?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

mapconv cannot work with any file that is over 600 megs. Just convert your texture map to jpg and get the filesize below 600 megs and it should work fine.
Ifein
Posts: 56
Joined: 23 Mar 2006, 00:44

Post by Ifein »

Thanks, that works.
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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Yeah this right here? It's why we NEED sm3 working... :roll:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

sm3 supports a max of 32x32 (in my experience that is. I've never been able to get spring to load an sm3 that wasn't either 16x16 or 32x32)

sm2 doesn't technically have a max, so long as the texture files isn't over 600 megs. However, Baseline jpg has a limit of 30,000x30,000 pixels, thereby making the limit of sm2 mapping 58x58 (however i have heard that someone managed to make a 60x60, and I would love to know how they accomplished it).

AFAIK, mapconv craps all over itself when fed a progressive jpg, but I could be wrong.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Epic was 40x40. But anything over 32x32 is usually to big to be fun.
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