Page 1 of 1
If Burstrate = 0;
Posted: 16 Feb 2007, 01:58
by Noruas
Then it should be able to fire all of the amount in the same micro second, at the moment there is no way to have a burst fire at the same exact time!
Posted: 16 Feb 2007, 02:46
by Snipawolf
Just use .0001 or something insanely low

Posted: 16 Feb 2007, 03:11
by Noruas
I tried, it defaults to 0.01 or sumthin, i cant count it. Besides, having a real 0.0 burstrate to fire everything at the same time could make real shotguns, or flame puff like weapons.
Posted: 16 Feb 2007, 03:19
by Snipawolf
Ahh, bummer... I didn't know it was defaulted
Posted: 16 Feb 2007, 07:12
by KDR_11k
It shoots at most once per frame unless you use emit-sfx in the script.
Posted: 16 Feb 2007, 07:59
by Zoombie
If you want a good shotgun weapon, go load up the latest version of EE, play URC and build some shotgun mechs. Then go ask Fang how he did it.
Posted: 16 Feb 2007, 12:18
by Guessmyname
Or open up the EE .sdz file and find out by finding the shotgun mech's weapon tdf file in /weapons
Posted: 16 Feb 2007, 23:04
by Noruas
But theres

a small interval between each shot, but when you have tons of shells, you want instant fire of the 100, not 2 seconds of bllalblabalbalblablalb. you get the idea.
Posted: 17 Feb 2007, 02:17
by Argh
Emit-SFX will call as many shots as you want in that frame, and it's surprisingly not too laggy.
Posted: 19 Feb 2007, 17:54
by Noruas
I do not learn from simple sentences but from examples, can ye show me thy wisdom in its full raw power, i have my shades on so i will not get blinded from your holiness.
