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The incredible teleporting tank.
Posted: 29 Jan 2007, 20:35
by manored
This happened in BA but I dont think its a bug from it:
I was making some tests involving heavy mines and medium assault tanks then one of the tanks was blasted REALLY far away and fell into water (one impassable zone for a medium assault tank) still alive. Around one second after he vanished and then I noticed that he was back at the place from where he was blasted and with the same amount of health he has then he fell in water...
Posted: 29 Jan 2007, 23:29
by iamacup
yeh you can recreate this with any large explosion and some units near. basically physics breaks.
this is also true in the source engine, quake 3 engine, quake 4 engine etc.... you can build maps where the pysics engine just cant cope with what your doing to it.
i dont know if this should be put on the top of the list of things to do.
Posted: 29 Jan 2007, 23:43
by manored
iamacup wrote:yeh you can recreate this with any large explosion and some units near. basically physics breaks.
this is also true in the source engine, quake 3 engine, quake 4 engine etc.... you can build maps where the pysics engine just cant cope with what your doing to it.
i dont know if this should be put on the top of the list of things to do.
This happened in a normal map (divided beaches) so I guess it should...
But cant the fact that this unit cannot enter water but was forced into it have some relation?
Posted: 30 Jan 2007, 11:24
by Strategia
Maybe..... but I clearly recall that in v0.70, Weasels were sometimes blasted into the water from the shore, and they just stood there, doing nothing at all. They didn't teleport.
Posted: 30 Jan 2007, 11:37
by 1v0ry_k1ng
units should never be blasted like that, the problem is with the mod.
Posted: 30 Jan 2007, 14:13
by manored
1v0ry_k1ng wrote:units should never be blasted like that, the problem is with the mod.
Yeah I dont think they should ever be blasted away a long distance and survive the fall.
Posted: 30 Jan 2007, 21:11
by CautionToTheWind
What i noticed is that units that get blasted way off screen sometimes show up where they were before the blast. I guess the engine doesn't know where else to put them.
Posted: 31 Jan 2007, 01:04
by manored
CautionToTheWind wrote:What i noticed is that units that get blasted way off screen sometimes show up where they were before the blast. I guess the engine doesn't know where else to put them.
Graveyard?
