Modelers and Skinners Wanted
Posted: 27 Jan 2007, 07:15
Hello, folks. Since posting for a sound-editor seems to have worked out well, I'm now calling for some more talent, to see if I can shake a few more folks loose.
I am looking for people who are either:
1. Lightning-fast production modelers, who can work from very strict guidelines, dimensional drawings, and other reference materials, while producing low-poly models suitable for use in a RTS setting.
2. Capable painters who can skin 3D models quickly and accurately reproduce colors, wear marks, and mechanical details from reference materials. Do not apply if you've never skinned before, please.
Workmanship and speed are both requirements, but I'll take fast and not-perfect (not sloppy or newbie work, mind ye!) over perfect but incredibly slow any day of the week- my project is in production mode, and is nearing feature-completion on the major aspects of new code required. We're about 2 months from "go" on the coding end, basically- I need S3Os now.
If you are interested in this opportunity, you must send me a portfolio showing several pieces of recent work. If you are a modeler, you must send me a mesh. I will not rip it off, show it to other people, etc., and you will retain copyrights to your work until it is accepted by the production team.
This is a free gig; however, the project will be high-profile, will be well-publicized, and should look good on resumes- but I'm looking for people who can get down and dirty right away, without any supervision other than a task list. Email or PM me if you are interested.
I am looking for people who are either:
1. Lightning-fast production modelers, who can work from very strict guidelines, dimensional drawings, and other reference materials, while producing low-poly models suitable for use in a RTS setting.
2. Capable painters who can skin 3D models quickly and accurately reproduce colors, wear marks, and mechanical details from reference materials. Do not apply if you've never skinned before, please.
Workmanship and speed are both requirements, but I'll take fast and not-perfect (not sloppy or newbie work, mind ye!) over perfect but incredibly slow any day of the week- my project is in production mode, and is nearing feature-completion on the major aspects of new code required. We're about 2 months from "go" on the coding end, basically- I need S3Os now.
If you are interested in this opportunity, you must send me a portfolio showing several pieces of recent work. If you are a modeler, you must send me a mesh. I will not rip it off, show it to other people, etc., and you will retain copyrights to your work until it is accepted by the production team.
This is a free gig; however, the project will be high-profile, will be well-publicized, and should look good on resumes- but I'm looking for people who can get down and dirty right away, without any supervision other than a task list. Email or PM me if you are interested.