Collision Bug

Collision Bug

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EnlightenedOne
Posts: 72
Joined: 31 May 2005, 18:34

Collision Bug

Post by EnlightenedOne »

There is a collision bug with planes (im not talking about their collision bubble in the debugger being too small).

The problem is this, when a unit dies or there is a dead structure or object in the level, low flying planes will actually fly into and through the structure, if you dont believe me, take a lvl1 plane for a spin in manual control and fly through a dead buzzsaw. Now you might ask how is this is an important bug in relation to other problems. Currently its stopping my project from progressing as a dynamic involves large objects that block planes (trying not to give away many details).

Note that im aware of .tdf footprints and of how to set a height level, the structure will take bullets and will stop construction it is only these low flying planes i cant sort. Is there an existing resolution other than to have smaller models? :/

Although im aware of the hassle anyone willing to add an optional collision bubble to the .tdf would definetly be of help :p
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

AFAIK plane movement is simply unrestricted. I think it checks for air to air collisions but that's it. Might want to try barrage balloons.
EnlightenedOne
Posts: 72
Joined: 31 May 2005, 18:34

Post by EnlightenedOne »

barrage balloons? what are those?
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