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Interesting way to see the "fly out of the game area&qu

Posted: 12 Jan 2007, 15:35
by manored
Enter in FPM (first person mode) with one ship that can hover (like banshe) And then flight agaist the map border while shooting like crazy. The camera will stay on the border but the ship will keep going! It will be invisible but you will be able to see where it is because the shots will be visible. Dont worry because if you leave the ship there it will come back after a while.

Posted: 12 Jan 2007, 18:15
by LordMatt
Hmm I thought that was fixed. :shock:

Posted: 12 Jan 2007, 20:58
by manored
Unhappyfull its not :( .

Posted: 13 Jan 2007, 03:11
by Rafal99
It happens often when playing Com Shooter on Duck. This map has low gravity, so when your com get hit, it flies far away. Often it flies outside the map and you can't aim, cause your camera stays at the border of the map.

Posted: 13 Jan 2007, 12:09
by Strategia
LordMatt wrote:Hmm I thought that was fixed. :shock:
What's wrong with planes going off the map?

Posted: 13 Jan 2007, 13:01
by YHCIR
Strategia wrote:
LordMatt wrote:Hmm I thought that was fixed. :shock:
What's wrong with planes going off the map?
You can (manually fly 1 plane) around the enemy AA and come back in at the rear side of their base?
More hassle than it's worth

Posted: 13 Jan 2007, 14:04
by Acidd_UK
What if you set othet plens to guard the one being FPSd before you set off?

Posted: 13 Jan 2007, 14:09
by Strategia
YHCIR wrote:
Strategia wrote:
LordMatt wrote:Hmm I thought that was fixed. :shock:
What's wrong with planes going off the map?
You can (manually fly 1 plane) around the enemy AA and come back in at the rear side of their base?
More hassle than it's worth
(ahum) PORCBREAKER. FPSing one plane with a few dozen in pursuit to go around a porcer's AA and hit him in the rear of his base (where he keeps his fusions/Moho MMs) can be an effective way to end a hard porc with one decisive blow. Plus it's just a cool trick - "OMGWTF U HAX U TAKNE PLNES AROUD MY AA U SUCK11111 user exited" :P

Posted: 13 Jan 2007, 14:18
by Peet
Rafal99 wrote:It happens often when playing Com Shooter on Duck. This map has low gravity, so when your com get hit, it flies far away. Often it flies outside the map and you can't aim, cause your camera stays at the border of the map.
Eventually they come back and appear somewhere random, or explode.

Posted: 13 Jan 2007, 14:29
by 1v0ry_k1ng
gotta love springs logical way of dealing with things

Posted: 14 Jan 2007, 00:28
by Rafal99
P3374H wrote:
Rafal99 wrote:It happens often when playing Com Shooter on Duck. This map has low gravity, so when your com get hit, it flies far away. Often it flies outside the map and you can't aim, cause your camera stays at the border of the map.
Eventually they come back and appear somewhere random, or explode.
Not really random, from what I observed it appears on the place where it was shot or on the border of the map (but yeah, I agree it looks weird).
Eventually it explodes if had low HP and falling damage was too high - sometimes it is even 3000 HP or such.

Posted: 14 Jan 2007, 00:34
by manored
I think that then a unit falls outside of the map it tries to return normally (flying, walking or whatever was its way of moving) but if some unknow circunstances are met, it instead togles on its infinite improbality generator (device of a comic science fiction book that allows you to travel to anywhere in a blink but winhout any control of where you will finish and even what you will be then you finish) and something really weird happens :-)