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Need some tips

Posted: 07 Jan 2007, 19:24
by manored
What I need tips about is how to know where the elevations/depressions you did in the height map will be on the textures map so you dont put your mountain texture in the depth sea :lol: .

Posted: 07 Jan 2007, 19:39
by hrmph
What image editing software are you using? If you are using something like Gimp or Photoshop that uses layers... Just increase the size of your heightmap to the size of your texturemap. Then you can add a new layer and draw your texture on top of the heightmap. You could also change the opacity of one or the other to see exactly where you are placing textures.

Posted: 07 Jan 2007, 20:16
by manored
I already tough on that, but once i used the Height map as texture map (for tests purposes) and the textures didnt got right where they should...

Posted: 07 Jan 2007, 23:01
by Goolash_
when you're compiling try to use -i (or not use if you were using it) cuase it inverses the map.

Posted: 08 Jan 2007, 01:10
by manored
Thanks for the info but I dont think thats the problem.