Attacking from height
Posted: 04 Jan 2007, 14:40
I posted this bug some time ago in a spring beta thread but no1 seemed to listen. :p
When you have a unit with a projectile weapon on high ground it allows it to shoot further (The attack range reflects this) When the unit sees an enemy within it's range it will automatically fire at it. However when you try and manually tell it to fire at the enemy within its extended range, it will start moving towards the unit until it comes into its range as it would be on flat ground.
For example: place armfido and radar on top of hill in small divide, place an enemy just within its extended range; the fido will fire at it automatically, but if you manually try to attack it, the fido walks ALL the way down the hill and then fires.
The fire stance does not affect this behaviour (i.e. using hold position does not help) nor does LOS (i.e. same thing happens with LOS or just radar dot)
When you have a unit with a projectile weapon on high ground it allows it to shoot further (The attack range reflects this) When the unit sees an enemy within it's range it will automatically fire at it. However when you try and manually tell it to fire at the enemy within its extended range, it will start moving towards the unit until it comes into its range as it would be on flat ground.
For example: place armfido and radar on top of hill in small divide, place an enemy just within its extended range; the fido will fire at it automatically, but if you manually try to attack it, the fido walks ALL the way down the hill and then fires.
The fire stance does not affect this behaviour (i.e. using hold position does not help) nor does LOS (i.e. same thing happens with LOS or just radar dot)