Transparencies, S3O's and Windowed mode

Transparencies, S3O's and Windowed mode

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Transparencies, S3O's and Windowed mode

Post by AF »

Image

This happened to me playing Zacom beach in windowed mode.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

After alt-tabing? What kind of card do you have? etc...
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

try turning on shadows, i think i heard that is what fixes it
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Shadows or reflections...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The alpha value stored in S3O textures can never be used without shaders, so you need to have enabled shaders (either using shadows, or with unit reflections turned on), to get transparency
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