Comp1337, thanks for the compliment, and about the metal placement - why don't you check it out and let me know what you think?
LordMatt, this map is surprisingly less porcy then you would think. using the water to block passage instead of mountains leaves some ways to get around defenses like hovers or amphibious tanks. plus the bridges are very wide and blocking them entirely is a costly thing. in the 3 times I've played it never really turned into a porc war and in one of the games one player complained that he's "not good on open maps"

, just a noob i guess but goes to show that this map has very little to do with altored divide.
and another thing - unlike supcom or tangarine, but somewhat like altored divide - there is much metal in the middle which means you have to get out of you hole and try to take some ground before you start porcing - if you start porcing form the start you are bound to fail on this one.
I'm hoping that this map will be a compromise between 2 types of maps, the ultra porcy ones (supcom, tangarine) and the less porcy ones. in general i've noticed that there are 2 main types of players (excluding SM generals): the porcers ("8v8 on tangarine ftw!") and the "pros" ("i only play 1v1 on comet catcher, everything else is made of phail..."), I don't find myself to be in anyone of those groups, i really hate porcing maps (everytime i play altored cause i cant find any other games open i die a little from within) and i do like playing with l2 tech from time to time (how much does that happen in comet catcher?) - So my main purpose for this map is to be popular enough that i can get a game going in it with players from both sort.
wow... that came out very long, doubt that anyone will read this. if anyone bothered to read this i would really appreciate their opinion on how i can achieve my goal for this map.
BTW: written at 6 am, might be messy grammar wise.