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SM3: is it ready yet? >_>

Posted: 28 Dec 2006, 18:37
by Quanto042
Seriously i want to know!

I was also hoping if any of you more Experienced SM3ers would be able to explain how to make an accurate Slope and blend map, that won't look like ass ingame.

Fellow mappers, lend me ur skillz!!! \o/

Posted: 29 Dec 2006, 00:05
by mufdvr222
I cannot help with the slope map, but for blend maps L3DT can generate those easily and it outputs them in the correct order for an sm3 map, making it that much easier.

Posted: 29 Dec 2006, 08:22
by Quanto042
Noice, now then, the slopemap controls like the rock texture on the side of cliffs right?