the overhead view should temporarily increase fog distance to some huge number in order to eliminate it. the overhead view is supposed to just turn the view area in to a giant minimap, correct? well if the minimap doesn't have fog, why should the overhead view have it?
of course i'd rather see the unit limit reached bug fixed, as well as a host re-sync implemented (i know, me and everyone else
btw, since it's not said enough, great job with spring, i've reaped more enjoyment out of this than any other RTS ever made including OTA.
