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Map completed .... calling it Lush-Greens-Four ...
Posted: 25 Dec 2006, 03:00
by genblood
Hi ALL.
I've been working on this map on and off for the past few weeks.
I've inscreased the metal output from 1.1 of the mexs to 3.9 for
level 1 mexs. I've changed the textures, the features and the sky
colors are brighter from what it was before. Here are the latest
screenies. My questions is, looks good or needs more work?
UPDATE: 12-26-2006
The map is completed ... you can download it from this link :
.
http://www.unknown-files.net/index.php? ... &dlid=2085
Posted: 25 Dec 2006, 03:52
by Snipawolf
Wow, some muddy ground goin down here, nice texture.
How big? Looks kinda small from the screenshots.
edit: Nope, looks pretty big from that last screen, I must've missed it.
Looks pretty good to me.
Posted: 25 Dec 2006, 10:58
by Comp1337
Secks. One of the best you've done.
Posted: 25 Dec 2006, 19:03
by genblood
It's Christmas day ... WAY TOO much time on my hands ...
So, I redid the main texture ... AGAIN ...
Post your comments ...
Posted: 26 Dec 2006, 01:47
by hunterw
I like the new one better, as it is brighter.
The texture is still so dark though, compared to the textures of all the units and the texture on the little hills. I would even them out a bit by turning contrast down on the whole texture map.
Posted: 26 Dec 2006, 08:13
by genblood
hunterw,
I lighten the texture up ... here are new screenies ...
I'm done with redoing the main texture ...

Now, I'm going to fix the
metal output to 2.2 or 3.0 ... I might even spend some time on redoing
the features ....
Posted: 26 Dec 2006, 09:59
by hunterw
i think the reason it looks so dark is because your sun is at such a low height. in the first screenshot I can see what the texture looks like when the sun is at a direct angle with it, and it looks very nice.
try raising the sun's Z-coordinate, i bet the look will improve substantially.
Posted: 26 Dec 2006, 14:14
by genblood
After a few cups of java it finally sinks in about what you are talking
about the sun location. I've redone it and it's much brighter now.
So, here are some screenies ... again .. I'm going to release it
today as soon as I fix the metal output issues ...
hunterw thanks for the comments. Also, the map size is 12x12 with 4
starting positions. The map will be released sometime today ...

Posted: 26 Dec 2006, 15:21
by genblood
THe map is completed .... here is a link for it ...
Also, the screenies a dark, but they are older screenie of the map. The
final version of the map is brighter ....
Here is the link :
http://www.unknown-files.net/index.php? ... &dlid=2085
Posted: 26 Dec 2006, 16:44
by overkill
looks sweet i just downloaded it
Posted: 27 Dec 2006, 03:27
by AF
Genblood, why is the grass in the middle and the corners brown? If the brown was raised like a hill or if the green had borders around and there were vegtables growing in the brown maybe. Just a little irk I had when looking at the shots......
Try to start off designing terrain not designing a map, then fit the terrain for gameplay rather than the map to terrain.
Posted: 27 Dec 2006, 17:36
by Andreask
This map certainly meets all basic design guidelines required for a good spring map to function properly, yet it fails to actually capture my interest any more than, say, altored devide, which is the standard these days.
The geometry and the texture of this map are half way decent but leave a lot to be desired when compared to more advanced designs. While the layout is simplistic but functional, the texture definately needs improvements other than variation of hue and saturation.
Posted: 27 Dec 2006, 23:43
by Comp1337
dude get the fuck rid of that avatar
Posted: 28 Dec 2006, 17:02
by AF
imo the original darker version in this thread is 100x better than the brighter version you posted last.
Posted: 28 Dec 2006, 22:40
by tombom
AF wrote:imo the original darker version in this thread is 100x better than the brighter version you posted last.
Yes, I personally love having no idea what's going on because the darkness of the map obscures everything.
It's bad enough being the darkside on Darkside remake.
THIS WAS SARCASM, MAPS NEED TO BE LIGHTER OK
Posted: 28 Dec 2006, 23:06
by genblood
OK,
So, a darker version .... ok ..
Anything else would you like changed , ,, wind speed, increase metal
or lower and ... more Geos ?
I'll release it under a new name with the new improvments ...
Posted: 29 Dec 2006, 02:20
by LordMatt
I like the lightest versions textures, but the layout is crappy IMO. If you made something natural looking THAT WASN'T PORCY with those textures, that had good gameplay, I would definitely play it.
Posted: 29 Dec 2006, 05:49
by AF
tombom, your monitor settings are all wrong. I can see fine on the darkside of that map.
If anything I'd say we've had both dull maps, dim maps and bright maps and now we need to finally bring in a little something called contrast and colour depth.