FPS Unit control has aiming problems

FPS Unit control has aiming problems

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CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

FPS Unit control has aiming problems

Post by CaptainMaim »

I've noticed that when directly controlling a unit, it won't allow the player to aim between north and east, though all the other directions are fine.
Mod XTA 8.1 and BA 4.41 I know of for sure.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Already fixed in next version.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

cool
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Manual aiming sucks... I mean, there is NO WAY you can be more efficient than the ai at shooting...
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

You dipwad. If you used auto fire, where would the fun in that be? Besides, you can't use auto fire in Com Shooter becuz the main weapon is a dgun.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

manored wrote:Manual aiming sucks... I mean, there is NO WAY you can be more efficient than the ai at shooting...
Depends. A weapon of the type DISINTEGRATOR without noexplode will fly far beyond the weapon's range. You could snipe an enemy across the map if he doesn't move while your units could be restricted to shooting at stuff right in their face.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

manored wrote:Manual aiming sucks... I mean, there is NO WAY you can be more efficient than the ai at shooting...
actually, all the long range units i build are in "hold possition" because of the poor aiming ai.

And many times using a sniper in fps is much more effective than letting it shot radar blips.
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