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Ships constantly stuck

Posted: 22 Dec 2006, 08:44
by PauloMorfeo
Image
All ships are constantly getting stuck like that. I thought it might have been me doing something wrong trying to implement boats for the first time but tried TLL, XTA and BA all to the same effect. The boat ArmRoy also does the exact same thing although it seems to be able to put itself back on the move again, ocasionally.

I thought we had had that problem before and it got fixed?

Posted: 22 Dec 2006, 11:49
by AF
This can occur to land units too, I've personally found conbots stuck in metalmakers in both XTA and gundam, and other units stuck in wreckages, mainly peewees.

Posted: 22 Dec 2006, 15:11
by VonGratz
Sometimes craters made by bombing etc can change the terrain and block units.
Also Ive reduced it by changing the movedata of ships.See TA-BattleFleet.
What is happening in that snapshot can have another reason, the ship is trying to fire a target out of range.
VonGratz :wink:

Posted: 22 Dec 2006, 15:59
by Relative
Yeah that happens a lot, to all units inculding land, and very rarely air. They get stuck "inside" other units and terrain.

Posted: 22 Dec 2006, 16:58
by iamacup
i blame the collision detection code.

Posted: 22 Dec 2006, 17:07
by manored
AF wrote:This can occur to land units too, I've personally found conbots stuck in metalmakers in both XTA and gundam, and other units stuck in wreckages, mainly peewees.
I also have been having problems with combots getting stuck inside constructions, generaly constructios that they build. It may be some problem with whatever makes em get away then we tell em to make something where they are standing.

Posted: 22 Dec 2006, 17:12
by AF
If I order 10 conbots to build rows of metalmakers 2x10 then at some point a conbot pushes another conbot out the way and it gets pushed into a metalmaker and gets stuck.

Posted: 22 Dec 2006, 17:26
by LordMatt
I find this very annoying also. Sometimes you have to spam about 15 move orders to get something unstuck, but why it works on the 15th move order, and not the first is a mystery to me. Makes me wonder if this isn't a source of desync.

Posted: 23 Dec 2006, 04:25
by PauloMorfeo
I believe we are talking about 2 diferent things.
- One, units geting stuck in another units, which has become often lately.
- Two, those ships geting stuck in the shoreline (not in another unit nor after beeing pushed by another unit), which, also, became often lately.

That stucking i reported is highly reproducable, if you use a small boat like ArmPT and in that specific map in that specific zone of the map, which is why i too care to include the minimap in the screenshot.

Posted: 23 Dec 2006, 06:04
by LordMatt
I used to be a lot worse in older spring versions...