Nano Turrets fail at max range
Posted: 22 Dec 2006, 05:47
Imovable units (buildings) that have build trees, fail near they're max ranges.
Around some 2/3~3/4 of max build range, it will initiate the building but not start nanolathing.
Around some 3/4 to max of range, it will simple fail to even initiate buildings.
Still, it can repair/assist, etc, up to max range.
I am having that issue in my Galactic Gate in TLLR and i see it too in NOTA.
Around some 2/3~3/4 of max build range, it will initiate the building but not start nanolathing.
Around some 3/4 to max of range, it will simple fail to even initiate buildings.
Still, it can repair/assist, etc, up to max range.
I am having that issue in my Galactic Gate in TLLR and i see it too in NOTA.