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Wait Commands?

Posted: 29 Nov 2006, 02:49
by Shadowsage
I would like to know how to use these, if possible. Thanks!

Posted: 02 Dec 2006, 22:13
by mongus
there are 2 wait commands.

in Queue wait

Just like adding a building after another building in a buildqueue, you can add a Wait command in between order.

Once the queue reaches the in queue wait command, the unit(s) will stop, and wait till the user presses the in queue wait key to continue with the rest of the queue.

Instant wait

It will pause any activities inmediatly.

It works for Labs, so be carefull of using it in labs or your production will cease till you press instant wait again.

This command does not modify any current queue the unit may have, but just pauses it.


from default uikeys.txt

Code: Select all

bind                  w  wait
bind            Shift+w  wait queued
Image

Posted: 02 Dec 2006, 22:23
by imbaczek
There's lots more... see the changelog, a longer description can be found in this forum if you search for e.g. gatherwait.

Posted: 03 Dec 2006, 00:26
by LordMatt
Excellent explaination Mongus. I was wondering about this also. I can see a select all factories then set them to instant wait being good if you are estalling and need energy quick for dgun.

Posted: 03 Dec 2006, 00:35
by trepan
Nice job Mongus.

Waits can also be used to keep a unit's queue while
it is being transported. Give the unit an immediate
wait, queue the commands, then transport the unit. It
will be unloaded with its queue intact (and still in wait
mode).

P.S. Want to make something similar for:
- timewait
- deathwait
- squadwait
- gatherwait / gathermode?

;-)

Posted: 03 Dec 2006, 01:17
by Shadowsage
Thank you for the explanation, but i have one last question:

how do i use squad wait? Apparently, you can specify what a squad is, and order a factory to build that with a squad wait. When there is what constitutes a squad at a point, it goes on with the que, such as heading to a transport point, or to the frontlines. How would i use this?



thanks!

Posted: 08 Dec 2006, 22:07
by mongus
yes, the end is Near!!.

Posted: 09 Dec 2006, 06:05
by Argh
That was funny, and informative :-)

Posted: 09 Dec 2006, 18:52
by Shadowsage
very...intriguing...BOOKMARK!!!


But thank you, you have helped me immensely.

This seems almost made for EE!

Posted: 09 Dec 2006, 23:54
by manored
Dont forget about the eternal waiting function, that can be simplily activated by selecting the unit and pressing Ctrl + D. :lol:

Posted: 10 Dec 2006, 02:08
by AF
This parade fo features that arent available from the onset and require the user to hand modify text config files and registry settings would make my comp games tech lecturer die from shock.

Posted: 10 Dec 2006, 03:16
by mongus
as youre spelling.

Posted: 10 Dec 2006, 03:16
by AF
Nah he's fine with it

Posted: 10 Dec 2006, 03:24
by mongus
:lol:
It was years since someone bring ur spelling in a topic ^^


Are you studing computer games? .. in that case whats the translation for lecturer? ..

Think its the guy who gives the class...


And about the config files.. well .. the uikeys is only lacking a gui frontend.
The config file with the text must be created anyhow, with or without the feaures...

Just we are lacking that frontend yet.

e:and better examples, more readable information on it.

oh, and btw i think both the animations sucks.. but at least is something!

Posted: 10 Dec 2006, 03:26
by AF
This particular lecturer is also the programme leader.

Posted: 10 Dec 2006, 12:40
by Tobi
Get that particular lecturer to write us a uikeysettings.exe ;-)

Posted: 10 Dec 2006, 22:37
by AF
Please point the way to the pretty documentation explaining it and listing all the possible keywords and values.

Posted: 10 Dec 2006, 23:29
by Tobi

Posted: 11 Dec 2006, 02:05
by AF
merci beacoup

One shall examine and hopefully have a new AFLobby feature to match it.

Posted: 22 Dec 2006, 06:38
by trepan
Here's a fairly complete list of the available commands.
Once my system is working a little better, I'll revisit it.

http://trepan.homelinux.net/spring/cmds.txt

P.S. Please let me know if you find any missing/incorrect entries.