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Negative acceleration for missiles

Posted: 22 Nov 2006, 03:15
by PauloMorfeo
Negative acceleration for missiles does not work, right? Someone confirms?

I am prety sure it doesn't...

Posted: 22 Nov 2006, 04:20
by Argh
Why would you want to have negative acceleration? And no, I really doubt that would work right- missiles are very complex, messy things in Spring- you'd almost certainly break the smoketrail code...

Posted: 22 Nov 2006, 04:24
by PauloMorfeo
Argh wrote:Why would you want to have negative acceleration? ...
I wanted some missiles that start fast and slow down after fired, kind of like catapulted or cannon fired at launch but, after, slowing down to it's regular speed.