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Buged carring

Posted: 15 Nov 2006, 03:26
by manored
If you carry some of the huge bots from the lv3 factorys from the AA mod with a carrier aircraft, the aircraft will keep shaking weakly and sometimes parts of the bots will enter the ground (just visualy, i mean, the bots wont get traped or something like that). I didnt submited this on the AA forum because i think this may happen with any huge sized bot that may be created.

Posted: 15 Nov 2006, 03:35
by Argh
I dunno about the shaking aircraft, but the bots clipping into the ground can't be helped- the height at which the aircraft fly should be raised, but it's not technically a bug.

Posted: 15 Nov 2006, 03:38
by manored
I think it is: anything that shouldnt happen is a bug I think. (or a glicht but i dont know the diference so...)

Posted: 15 Nov 2006, 03:41
by Argh
A bug is something that causes the game to crash or does not follow instructions. This is a "bug" but it's a mod-side problem, not a problem with Spring itself. IOW, it's specific to AA's air transports, not to every air transport.

Posted: 15 Nov 2006, 03:44
by manored
But the air transport I used was the one that comes with the game, not in mods.

Posted: 15 Nov 2006, 05:39
by Argh
Comes with the game? Spring is just an engine. XTA is just a mod.

Posted: 15 Nov 2006, 09:29
by SwiftSpear
There is no "air transport that comes with the game"

Spring isn't a game, it's a engine that mods can interface into. The way units behave is mostly governed by what the mod tells them to do. Granted it's hard to know sometimes without knowing the engine, but rest assured argh is right when he says increasing the height at which the transport flys should fix the problem. If it does not THEN we most likely have an engine bug.

Posted: 15 Nov 2006, 23:09
by manored
Ok. I tough XTA was a fixed part of the engine, not a mod.