The Alt tab bug and Que bug STILL EXIST!

The Alt tab bug and Que bug STILL EXIST!

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

The Alt tab bug and Que bug STILL EXIST!

Post by LOrDo »

Thats right, No this isnt another one of my pre-emptive spammy reports, Ive actually SEEN them happen. For those of you not familier, Alt tab bug is when you alt tab out of the game, and it wont let you back in (Or just crashes), and que bug is when you que up alot of actions, and spring won't respond to you anymore.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

orly
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

How's this for another bug - shift sometimes gets stuck if you alt-tab! I had to press some random amount of keys to get it unstuck; i think i pressed shift and something else.

Some flag somewhere is not being checked properly...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

everybody learn C++
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

... or rather find out exactly why & when these bugs happen and how to solve them, I wouldn't mind coding it in if only I knew that.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

windows 64 bit is the answer

it has NEVER EVER EVER crashed for me EVER

i didnt know the build que and alt tab bug existed untill stupid 32 bit users started moaning!

(except thoes times when 50 percent of the players crash out of a game for no reason at all)

ALL UPGRADE!
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

The build cue bug only happens when I'm in a game hosted by australians and my ping is like 600 and I make..well a large cue obviously, but it seems to be ping related.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »


PostPosted: Sat Oct 07, 2006 3:49 pm Post subject:
The build cue bug only happens when I'm in a game hosted by australians and my ping is like 600 and I make..well a large cue obviously, but it seems to be ping related.
It may also be related to upload bandwidth. I was crashing nanoblobs games hosted by Quantum (who was on a 256Kb at the time) but queue cubes as small as 7X7. When I hosted (with 768Kb up) I could que things as big as 10X20 and not have the game crash. It would freeze for a second but not crash.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

"Build queue bug" has nothing to do with queues. I don't build long queues in my playstyle (which I like to call "sucking") and I still frequently hit this bug. Just sometimes it just happens.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

If one of your opponents/allies does it, it will crash as well.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Que? Isn't it queue? :P
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

no we actually mean pool cues that we use to build stuff with.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Then let me poke you with that cue.
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