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Work in Progress

Posted: 20 Sep 2006, 00:13
by PicassoCT
Well i am currently UVW-Mapping the Last Mountains and the Textures within the Trenches - and i am sitting over colourstudys and drawing a Skybox.

The Grass and the Railways are still SelfiLuminated
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Planned use of Features:

Smoth Houses to form a city Complex were the Black streets near the MainBase are
Lathans Barbwire Feature is going to be used Massive (forming Frontchockepoints and on the "Ilands" between the Trenches
-Geos, i will use Geos to make some Smoke Columns in the Center. As there is going to be Artillery Battle anyway, it will be just deco, not useable
- Smoths Chopped of Trees were Artillery has just "first" Hits
- Dramatic Dead Robos (Lathan is currently working on)

Also Planned (Photoshopwork) Blood in the Craters in the Midlle

Oh, and a Colourstudy
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I could need some help.

Especially a good Metallmap - with Settings supplying enough to keep a Trenchbattle cooking all the Time, but not enough to make a SM Version out of it. I always mess this up - and would really be glad for every kind of support, even a hit on the head.

Also helpfull would be -> Wishes for the Skybox, i will try to keep it in WorldWar Style with massive Artillery, but there is much Space in between to fill. Suggestions ?

Thx for Reading and Replying

Pic

Posted: 20 Sep 2006, 01:53
by LathanStanley
- Dramatic Dead Robos (Lathan is currently working on)
"might START work on..."


just a correction... :wink:

Posted: 20 Sep 2006, 10:16
by PicassoCT
Me pleads on his knees that this correction is not permanent... :oops:

Posted: 20 Sep 2006, 10:22
by LathanStanley
porlly not... but I'm just damn busy

Posted: 20 Sep 2006, 14:08
by PicassoCT
Beeing Busy is nice, beeing busy is fine - but sometimes you just need to relax, make a Campfire - and toast some Robos with Marshmellows over it.
:wink:
My Map can wait... it`s like with Good Wine. If you forget it long enough, it gets that taste of oak, water and Glykol, and if you wait even longer - voila - Vinegar. So, let`s sit here and wait till Lathan is unbusy again. Anybody knowing a Game, anybody knowing a Game not named TA Spring ? That can be played in Forums to past the Time ?

Posted: 22 Sep 2006, 20:38
by PicassoCT
http://img392.imageshack.us/my.php?imag ... hesis8.jpg
Lathan, if i do the molten Robots in 3dsMax- and send them to you as 3ds - UVW-Mapped - could you put the finnishing touches on them ? Much lesser Work for you, and i wouldn`t have the "Pic-moddeled-it-Qualit-Gap"

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A Feature for the Skybox i am working on...

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Preview of the MapTexture (small Version)

Posted: 03 Oct 2006, 00:16
by PicassoCT
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Another Spaceship that will be part of the Skybox... No- that thing has not to much rockets...

Posted: 04 Oct 2006, 08:52
by LathanStanley
PicassoCT wrote:Beeing Busy is nice, beeing busy is fine - but sometimes you just need to relax, make a Campfire - and toast some Robos with Marshmellows over it.
:wink:
My Map can wait... it`s like with Good Wine. If you forget it long enough, it gets that taste of oak, water and Glykol, and if you wait even longer - voila - Vinegar. So, let`s sit here and wait till Lathan is unbusy again. Anybody knowing a Game, anybody knowing a Game not named TA Spring ? That can be played in Forums to past the Time ?

GRID WARS!

http://worldofstuart.excellentcontent.c ... Wars54.zip

Posted: 04 Oct 2006, 22:18
by PicassoCT
GRID WARS RUUULEES!

And by the Way... to make Shure you will work on the Robots.. something Evil....


Picasso summons Evil Picture for 3D 24 Damage.... Muhahaha

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Pictures someones Communityspell "Wantthis!" on Lathan :wink:

Posted: 06 Oct 2006, 23:46
by PicassoCT
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The First Version of the Feature Map... no complains.. this was that much work... buy yourself a new pc before you start to complain. :wink:

Posted: 07 Oct 2006, 15:27
by PicassoCT
EyeCandy....

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I am the only one who ever managed it to murder its own Avatar, without help...

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Early Version of SpaceShip

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Posted: 18 Oct 2006, 21:10
by PicassoCT
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Skybox... Coments, Wishes for Change ?

Posted: 18 Oct 2006, 23:47
by hrmph
Wow! :o That looks great. Only thing that comes to mind is I think the flames and such could use a bit more reddish glow in areas. Its truly a piece of art.

Posted: 19 Oct 2006, 00:24
by PicassoCT
Thx, i think i will darken the Explosion in the Center Up... And some are to bright.. nearly Animestyle... :wink:

Posted: 20 Nov 2006, 23:25
by PicassoCT
Made some Modifciations on the Trenches [/Joke]
Inspired by Hydrixs Puperty Map ... The Center Section of the Wall is easy to destroy -also the Bridges. The other Parts are solid...

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Posted: 03 Dec 2006, 23:11
by PicassoCT
A new Map.. this Time nearly Water only and Coralls... and deep, deep Sea... down there were the Metall is...

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mORE eYECANDY

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Before you even start to complain - i used the same Skysettings as Tangerine -

Posted: 21 Dec 2006, 14:42
by PicassoCT
Well Time for a New, (for Casual-Gamers) more challenging SM version... SpeedSpire

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Posted: 02 Jan 2007, 23:06
by PicassoCT
IngameScreens

To Do List:
Rework of Water...
Skybox


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Posted: 03 Jan 2007, 00:39
by Goolash_
being an SM map, i cant say i'll play it myself... but damn! it looks amazing.

what tools do you use to map?

Posted: 03 Jan 2007, 13:08
by PicassoCT
Photoshop & 3DsMax..