Sound Problems with units

Sound Problems with units

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Sound Problems with units

Post by Shadowsage »

Just a quick question here:

why doesnt my sound work when i select a unit? And before you ask, no i dont have mute on, my stuff is at the max, and my speakers are working fine.

i can hear the blip when people talk, and shots firing, but not selecting units and their conformations...

can anyone help me?
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Go to Settings and put the Max simultaneous sounds at maximum. :idea:
VonGratz :wink:
User avatar
Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

it was...and my global volume is up too as well as unit response

im not THAT much of an idiot
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Sooooooooooooooorry!
VonGratz :wink:
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

I noticed that too, today. I selected a spybot (xta) and no sound sprung forth from mine speakers. Then I selected another, different unit, and the symphonic metallic clashing prevased itself towards my personal auditory devices.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

uhm... list specific units that lack sound so people can investigate... likely a missing file or something.
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

From last XTA
unitname=CORSPY;
side=Core;
soundcategory=; movementclass=KBOTSS2;
selfdestructas=BIG_UNIT;
explodeas=BIG_UNITEX;
Name=Parasite;
BuildCostEnergy=13452;
BuildCostMetal=156;
BuildTime=28247;
OOOOOOOOPs. its missing!
The right would be....
soundcategory=COR_KBOT;
Graatz :wink:
Post Reply

Return to “Help & Bugs”