Blue Screens and no krogoths

Blue Screens and no krogoths

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audiose
Posts: 5
Joined: 30 Jul 2006, 02:33

Blue Screens and no krogoths

Post by audiose »

Hi, i am having some rather discombombulated problems. When I play TA against a bot, it will crash and give me a blue screen. It tells me the system has encountered a serious error and needs to shut down. Last time I tried this, I got a message after reboot that said "media error - check cable." This error only occurs in TA when I encounter too much opposition from the bot, or invade its territory too far. System used is a notebook running xp pro. Mobile p4 3.33 ghz, and 128 mb shared ram on ati mobility radeon 9000 igp. 1.37 gb system ram...

Another problem is that there are NO krogoths or expiremental gantries in AA spring, and no Krogoths in Kuro, though there is an expiremental gantry there. I get ai exception errors in AA Spring, but Kuro works just fine. AI used is NTAI as no other ai successfully loads. Mods have been removed and redownloaded.

Any clues anybody?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I think you're using NTai XE7.5, http://www.darkstars.co.uk , try XE9RC19.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Can an AI cause a BSOD? Usually that's caused by busted drivers or hardware.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Sometimes when a program crashes with no exception handling it can cause a crash.

NTai XE7.5 was bundled with spring despite newer versions being available, and XE7.5 is old and buggy, it doesnt have the stability or exception handling of XE9 or XE8, so it's important people update NTai to the latest version.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Spring seems to hate ATI. I don't care what any of you say, Spring crashes on all three of my ATI cards. Although, Only one of those is actually good :/
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It's the other way around. Ati hates Spring. Mostly because Spring is opensource.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

1.36GB ram sounds nasty, assymetric RAM configurations are bad.

You want 2x 256 ro 2x 512 or 2x1024.

(2x 512)+ (1x 1024) < (2x 1024)
audiose
Posts: 5
Joined: 30 Jul 2006, 02:33

that helped

Post by audiose »

I now have krogoths and no crashes, but i am now experiencing delayed sync responses whenever the enemy is encountered. This occurs about every five seconds, and causes the whole game to become jerky
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Drone_Fragger wrote:Spring seems to hate ATI. I don't care what any of you say, Spring crashes on all three of my ATI cards. Although, Only one of those is actually good :/

Do you have any control?
audiose
Posts: 5
Joined: 30 Jul 2006, 02:33

Post by audiose »

no
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

AF, why not code an autoupdater with next NTAI ver?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

it'd involve java.

That and nobody would bother running the java updater
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

KDR_11k wrote:It's the other way around. Ati hates Spring. Mostly because Spring is opensource.
I'm guessing ATI doesn't really care if TA: Spring exists or not. OpenGL on the other side...

That said, TA: Spring runs perfectly on my ATI card. and it ran pretty good on an outdated mobility card too.
audiose
Posts: 5
Joined: 30 Jul 2006, 02:33

Post by audiose »

what folder am i supposed to put the updated ai update in?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, I'm baffled that people are trying to extract an installer into the spring directory then start spring.exe.


Run the installer.
audiose
Posts: 5
Joined: 30 Jul 2006, 02:33

Post by audiose »

it downloaded as a .rar file, and therefore, i didn't catch on to the installer part of it right away... sry, i am not that brilliant
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