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'Pause' key and arrows affect units' fire state

Posted: 18 Jul 2006, 15:30
by Roland
Hello

as in topic. I cant pause and move map, using arrows, cuz it changes fire state of selected units. Advice me something

PS
Dont advice me not to have selected ones, while moving/pausing cuz it is not a way.

Posted: 18 Jul 2006, 20:37
by FizWizz
It just might be a problem with your keyboard. With most other things (like attack, guard, move screen, look @ metalmap, etc.) you can go into the uikeys.txt file and edit them, but fire-state and move-state re not editable from there. I have a keyboard that has play/stop/FF/Rewind keys and other nonsense on it, and the play also toggles fire-state in Spring.
If you have another keyboard you could swap them, but otherwise you may be S.O.L.

Posted: 18 Jul 2006, 21:21
by Roland
thx, i will try

Posted: 19 Jul 2006, 23:38
by mongus
aint this a known bug, for everyone?

Posted: 28 Aug 2006, 13:31
by Roland
I KNOW THAT THIS TOPIC WAS ANSWERED LONG TIME AGO and its old

ok, anyways:
i have changed keyboard but it didnt help.

but now:
aint this a known bug, for everyone?
what did you mean? can you (or anybody else) tell me more?

Posted: 29 Aug 2006, 05:31
by mongus
This bug has not been acknowledged by any developper iirc.


But, this very same problem happens to me too.

Thats what i have mapped the map scroll keys somewhere else.


Also, some really strange behaviour is going on with uikeys and selectkeys.


i posted that somewhere in here but think nobody cared.

i recall its something about .. certain keys.. (i think default unit actions) and the biddings in uikeys.txt.

This happens when you comment out some line at selectkey.txt .. but im not sure any more.

Anyhow, something is wrong with that.


Can someone confirm about arrowkeys changing fire orders?