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>>>map release : SpeedMetal Metal Patch<<<
Posted: 11 Jul 2006, 18:14
by .MJJNL.
ok for stopping this speedmetal war i just maked this 'patch' for the metal output and wind metal output: 1.1 wind: 0-10. linkie:
http://www.fileuniverse.com/?p=showitem&ID=3685
Posted: 11 Jul 2006, 18:54
by Day
did you really think....
Posted: 11 Jul 2006, 19:11
by .MJJNL.
but for all the guys who like the design and not the metal output

Posted: 11 Jul 2006, 21:37
by PicassoCT
Another Artillery Shell, hitting the SM-Gamers.... i can see them Running...
flying and drying out.
Posted: 12 Jul 2006, 00:54
by Zenka
.MJJNL. wrote:but for all the guys who like the design and not the metal output

How much people would be that? poll!
(I agree with Day)
Posted: 12 Jul 2006, 06:58
by SwiftSpear
.MJJNL. wrote:but for all the guys who like the design and not the metal output

The metal output IS the design.
Posted: 12 Jul 2006, 11:47
by .MJJNL.
Speed is just the : 2.0 speed of kbots and tanks the metal output is just stupid now its just metal output of a real metal map
EDIT: added poll
Posted: 12 Jul 2006, 15:46
by Cheesecan
Speedmetal's design sucks bollocks.
Posted: 12 Jul 2006, 17:16
by .MJJNL.
hmm i just like the design cuz you have a 'real base' just for fun quick games its cool
Posted: 12 Jul 2006, 22:14
by Drone_Fragger
Cheesecan wrote:Speedmetal's design sucks bollocks.
Need I say more?
Posted: 13 Jul 2006, 10:35
by .MJJNL.
why does the design sux its a simple nice texture and not even a very very bad thing
Posted: 13 Jul 2006, 11:03
by Guessmyname
I think it's Speedmetal's legacy...
Posted: 13 Jul 2006, 12:29
by SwiftSpear
How exactly would you improve the design of speedmetal? IMO it's pretty much perfectly designed. It does exactly what it's supposed to do and it does it perfectly. It's easily one of the best designed maps in spring, not because it's conventional, just because it's simple and it perfectly encompasses it's goal.
Posted: 13 Jul 2006, 13:09
by clericvash
SwiftSpear wrote:How exactly would you improve the design of speedmetal? IMO it's pretty much perfectly designed. It does exactly what it's supposed to do and it does it perfectly. It's easily one of the best designed maps in spring, not because it's conventional, just because it's simple and it perfectly encompasses it's goal.
Well put...
Posted: 16 Jul 2006, 10:37
by Sgt Doom
What would be nice is a map designed with epic battles in mind. No chokepoints, just 2 sides and loads of metal and wind.
Or at least a thicker bridge, the current SM one traps the AI later on.
Posted: 16 Jul 2006, 10:40
by Molloy
The bridge would have to be much thicker for it to be well designed. Having water instead of void would be preferable as well.
Posted: 16 Jul 2006, 10:41
by Sgt Doom
Molloy wrote:The bridge would have to be much thicker for it to be well designed. Having water instead of void would be preferable as well.
There is a water version, but it's still got a thin choke bridge.
Posted: 16 Jul 2006, 17:10
by smoth
MINIMAP OR GTFO
Posted: 16 Jul 2006, 17:53
by Kixxe
smoth wrote:MINIMAP OR GTFO
Err.. it's a mod for the map, not a new map.
>.>
How exactly would you improve the design of speedmetal? IMO it's pretty much perfectly designed. It does exactly what it's supposed to do and it does it perfectly. It's easily one of the best designed maps in spring, not because it's conventional, just because it's simple and it perfectly encompasses it's goal.
Well yea, it does it job at being a sucky metal map VERY well. It's hard to think how it could degenrate gameplay into a huge slugfeast even more! :D
Posted: 16 Jul 2006, 20:10
by smoth
Kixxe wrote:
Err.. it's a mod for the map, not a new map.
>>>map release : SpeedMetal Metal Patch<<<