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Adding Water
Posted: 27 Jun 2006, 22:24
by Renegade87
How do you add water such as ariver or lake in the maps. I just enf up with a river bed when I load it up. Do i require a bmp water file or something?
Posted: 27 Jun 2006, 22:34
by SinbadEV
In what context are you refering.
There is and SMD tag to specify the water textuer, which overides the default water texture (useful for lava), "WaterTexture=mywatertexture.jpg;"
http://taspring.clan-sy.com/wiki/Maps:SMD
When creating a map, any height under 0 will be rendered as water, usually accomplished by a negative -n value.
http://taspring.clan-sy.com/wiki/Create_maps
edit: I figured out what you are asking... a negative min height will do it (-n value)... basically if you have a map and you set m to 200 and n to -100, 33% grey is your sea level.
Posted: 27 Jun 2006, 22:37
by Renegade87
im refering to water when creating the map. I use black on the heightmaps for place i want to add water, I assume I would get a -n value if i set my min height in the map conv or in l3dt to say -70?
Posted: 27 Jun 2006, 22:40
by SinbadEV
sorry... didn't notice your reply before editing
negative n value in mapconv, 0 is water line, so if you put -70 as you min and 70 as your height, 50% grey would be your waterline and everything darker underwater, so yes, black would be water...
Posted: 27 Jun 2006, 22:40
by Renegade87
ah ok thanks for the help
...
Posted: 28 Jun 2006, 00:40
by Myg
where do i get that custom program to alter the water level, so i dont have to recompile it?
Re: ...
Posted: 28 Jun 2006, 05:42
by Das Bruce
Myg wrote:where do i get that custom program to alter the water level, so i dont have to recompile it?
Fileuniverse.
Posted: 28 Jun 2006, 16:43
by Erom