Link:
http://www.fileuniverse.com/?p=showitem&ID=3541


Thx for the Helpflull Answers... and yes the windows are not corresponding to the lightpattern on the Map....
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The trick is to design backwards. Figure out the gameplay mechanic you want, work backwards to figure out what you need to do to make it work (for instance, if you want kbots hiding among collums repairing you need something for them to defend in there and some reason for your enemies to develop defencive ranges nearby) the last stage is making the story/eyecandy of the map work with your gameplay template.PicassoCT wrote:They Maybe pretty, but it is not the graphical Aspect that counts ...
it is all about gameplay.
This Thing may take a while - i am currently discovering Problems...
SwiftSpear wrote:The trick is to design backwards. Figure out the gameplay mechanic you want, work backwards to figure out what you need to do to make it work (for instance, if you want kbots hiding among collums repairing you need something for them to defend in there and some reason for your enemies to develop defencive ranges nearby) the last stage is making the story/eyecandy of the map work with your gameplay template.PicassoCT wrote:They Maybe pretty, but it is not the graphical Aspect that counts ...
it is all about gameplay.
This Thing may take a while - i am currently discovering Problems...