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0.72b
Posted: 17 Jun 2006, 00:41
by Eaglebird
The multiplayer lobby won't load. It freezes up and just sits there a few seconds after it starts up.
Posted: 17 Jun 2006, 00:43
by Eaglebird
Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
Posted: 17 Jun 2006, 00:45
by Aun
Eaglebird wrote:Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
For me it always takes a long time to load up a new lobby.
Posted: 17 Jun 2006, 00:51
by Eaglebird
Aun wrote:Eaglebird wrote:Hmm, seems to be working now. I did a clean install, but let it sit this time. It's slower loading than it used to be (or that I'm used to).
For me it always takes a long time to load up a new lobby.
Yea it might just be the new lobby.
Posted: 17 Jun 2006, 01:08
by Eaglebird
Now I can't play the single player, I'm going to try multiplayer in a bit.
It says something about invalid aidll's, and gives a few error messages before asking to send an error report, stuff like aidll/aicursor.dll or something.
:edit: I can't play anything with a bot. I don't know about with a normal person but I wasn't really planning on starting a game right now.
:edit2: No game will work. It always returns the AI error
Posted: 17 Jun 2006, 01:18
by jcnossen
You're using other group AIs than the standard ones. If you delete those from the "aidll" directory it will work again.
Posted: 17 Jun 2006, 01:22
by Eaglebird
jcnossen wrote:You're using other group AIs than the standard ones. If you delete those from the "aidll" directory it will work again.
Delete them, but then, how do I get them back?
:edit: ..by reinstalling.

Posted: 17 Jun 2006, 01:29
by smoth
you have to wait for new versions compliant with the new spring.
Posted: 17 Jun 2006, 02:08
by Eaglebird
smoth wrote:you have to wait for new versions compliant with the new spring.
Yea I just found that out when I figured out it was the SP dll's screwing it up.
Posted: 17 Jun 2006, 02:38
by hawkki
As of this version it has happened many many times that the game gets going, but crashes before the countdown begins, possibly before all the players have joined. But typically i get ingame for about a minute or less and then the game crashes for all players and throws us to desktop without any error message.
Reason ?
Posted: 17 Jun 2006, 03:27
by FireCrack
Hmmm, i get a "too many/large unit textures to fit in 2048*2048" when trying to play a multi game, I can play by myself though....
Posted: 17 Jun 2006, 03:39
by Caydr
FireCrack wrote:Hmmm, i get a "too many/large unit textures to fit in 2048*2048" when trying to play a multi game, I can play by myself though....
WOOOooooooOOOOW! It's been a long time since I've seen that one!
As usual, delete your TAS directory and reinstall. This solves every problem, including world hunger.
Posted: 17 Jun 2006, 03:48
by FireCrack
Wait, i figured it out, i had left some extra textures in my tatex directory, i guess the custom colour thing bumped it over the limit...