Black nanoframe on XTA nukesilo

Black nanoframe on XTA nukesilo

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Black nanoframe on XTA nukesilo

Post by knorke »

just what the topic says:
Image

mod is XTA, map moonq1 or how its called.
nuke silo looked normal when it was finished.
didnt test if this happens everytime, but never seen it before or on other buildings.

board: 35°
cpu (amd 2800 something): 57°
gpu (nvidia 6800): 54°
windows.

not the best temperatures, but nothing strange...
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

This is not the mod help forum. Please move this.
User avatar
Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

LOrDo wrote:This is not the mod help forum. Please move this.
Maybe not, but this IS a help forum, and, do you know if this is mod specific? It could happen in any mod.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

LOrDo wrote:This is not the mod help forum. Please move this.
Not a mod issue.

he is not showing up the unit texture. For whatever reason his game is not reading it. This DOES NOT belong in the mod forum. Because I do not believe it is really related to a mod.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

didnt I post in the "Help & Bugs" forum?
if not, thanks to whoever moved it there. :-)
he is not showing up the unit texture.
no quite, as I said the finished building looked normal.
User avatar
Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Looks like whatever's supposed to be green is black.
?
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Hmm odd. It might be the fact that particular unit is s3o, while the rest is 3do.
Maybe something causes your PC to have a slight problem with handeling s3o.

Hmm, let's see if I can mimic the situation. (I made that unit, and I wish for everyone to see it in full glory)

[edit]
well I could get the black lines. I think they are map dependable. I always test my units on small devide. That map has a blue sky and it gived light blue lines. MoonQ10 has a black sky and it gives black lines.
Though, it gives the correct texture in the building process, at least on my PC.
Image
Image
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

the nano-frame of .s3o'd units may depend on the sky color. Check out Nanoblobs on the map Martian Desert to see what I mean.
User avatar
Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

FizWizz wrote:the nano-frame of .s3o'd units may depend on the sky color. Check out Nanoblobs on the map Martian Desert to see what I mean.
That would make sense, after seeing the silo on SD and Moon.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

There's an issue with nanoframes and the green texture fighting with the texture underneath causing strange anomalies that disappear when you look at it closeup from the side........
Post Reply

Return to “Help & Bugs”