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Reclaiming
Posted: 09 Jun 2006, 20:33
by krogothe
It seems that reclaiming energy features takes as long as metal ones, and since metal is anywhere from 13-90x more valuable, it makes reclaiming trees and such a bad proposition, unless you have really cheap builders to do it (since buildtime or amount of builders doesnt seem to matter).
Any chance of this being improved on (say E features 5x faster to reclaim or mod controlled?)
Posted: 09 Jun 2006, 20:34
by NOiZE
sounds good to me....
someone make a patch
Posted: 09 Jun 2006, 22:31
by Tim Blokdijk
Krogothe can write the patch himself.

Posted: 09 Jun 2006, 22:34
by SinbadEV
BTW... can someone fix the noreclaim=0; or whatever tag that doesn't work?... you know, while your at it anyways?
Posted: 09 Jun 2006, 22:36
by Tobi
wouldn't help because of the slow animations between reclaiming different trees... (well, helps only for com/aircon)
Posted: 09 Jun 2006, 23:36
by Aun
Tobi wrote:wouldn't help because of the slow animations between reclaiming different trees... (well, helps only for com/aircon)
There are non-TA based mods....
Posted: 10 Jun 2006, 00:06
by krogothe
This was so stupidly easy i made a patch :D
E should be 3x faster to reclaim now ^_^
i cant test it however, mailing it to tobi and zaphod. I want to make reclaiming based on buildpower and number of builders too, can i? (a single lvl1 con planes reclaims as quick as 100 farks atm)